-
-
Notifications
You must be signed in to change notification settings - Fork 5.9k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Live Vector Layers #2704
Comments
Hi there @jetrotal, it's something that I thought several years ago (probably from the very beginning of Aseprite - Allegro Sprite Editor). It will be something for a future and far version (the complexity of adding a new kind of layer takes us 3 years for tilemaps, so something similar would be expected for vector layers). https://community.aseprite.org/t/poligons-editor-in-aseprite-another-world-editor/3631/3 |
Ah! based on another world render engine! I can imagine the heavy work would be to pull this together. One guy in the community link you posted, suggested using blender to do 3D based pixel Art. The main problem with Blender / pure After Effects mosaic solutions,
To solve that, in after effects, I isolated every color as a new layer before converting it to a pixel-like mosaic, That entire workflow is the real problem with most DIY solutions. Thanks for the attention :] |
Request by SliminyJim on #2976 A concept for game engines, showed on Jacob's video Some Insight about Another World's Vector Editor and Engine "Custom Brush + Curve Tool" posted by ThKasparrr: Yali on twitter has tons of demos and tutorials on using blender to convert 2D graphs to pixelart SVG 2 PIXELART - An HTML tool I made in Javascript, exploring vector to pixelart workflow. A tweet I made commenting one of the best ways of creating animation with vector art |
Hi @jetrotal, thanks for your summary. I'm aware of several of those videos and ideas of Éric Chahi. Unfortunately a new kind of layer would take almost a similar amount of time of the tilemap feature (v1.3) which is not ready, so although this is planned for a future, that future might be 3 or 4 years ahead. |
Some years ago, an indie pixel art tool, called xprite editor ( https://github.com/0b01/xprite-editor ),
presented a powerful concept to convert vector curves to pixel art in real time:
It's pretty similar to Asesprite bezier curve, but it made me think on new features from vector apps, like:
A tool like this, could bring a world of possibilities to aseprite workflow.
I can show these possibilites by showing some experiments with "fake pixel art" I made in After Effects:
By animating vector layers in AE, I was able to easy deform, apply smear frames and rotate all vector components.
But, since AE is not optimal for this kind of work, I had to spend a long time isolating each layer by color
and applying mosaic effects to give each layer a square-pixel look.
The workflow became a lot clunky and time consuming.
That workflow would be easier to deal with some kind of vector-based tool for pixel art.
A similar workflow is already used on games like Dead Cells.
The difference is that they convert 3D shapes to pixelart, instead of vector shapes:
https://www.gamasutra.com/view/news/313026/Art_Design_Deep_Dive_Using_a_3D_pipeline_for_2D_animation_in_Dead_Cells.php
The text was updated successfully, but these errors were encountered: