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animation to spritesheet #36

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aseprite-bot opened this issue Aug 20, 2014 · 1 comment
Closed

animation to spritesheet #36

aseprite-bot opened this issue Aug 20, 2014 · 1 comment
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duplicate feature Feature request, or something should be improved imported medium priority ui

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@aseprite-bot
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From troo...@gmail.com on July 31, 2011 02:37:11

What do you need to do? take animation and save into sprite sheet as png How would you like to do it? option via save function ( as check-box perhaps?)

this will help those who use aseprite for game development

pros:
simple to implement;

if sheetcheckbox ticked
{
newimage frames* dimension
for step 0 to maxframe-1 { draw frame(x*step,y) }
}
saveimg

programmers using quads( tilesheets) to save memory and programming overhead ( or coding platform) , will not need to copy/paste frames into a new image saving them time. ( even if they only have to stitch multiple animations )

cons:
involves work and testing:P

Original issue: http://code.google.com/p/aseprite/issues/detail?id=36

@aseprite-bot
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From davidcapello on July 31, 2011 17:17:10

Hi! there is a feature about this: https://code.google.com/p/aseprite/issues/detail?id=4 It will be implemented as "Import/Export Sprite Sheet" options to avoid confusion with Open/Save.

Status: Duplicate
Mergedinto: 4

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Labels
duplicate feature Feature request, or something should be improved imported medium priority ui
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