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What do you need to do? take animation and save into sprite sheet as png How would you like to do it? option via save function ( as check-box perhaps?)
this will help those who use aseprite for game development
pros:
simple to implement;
if sheetcheckbox ticked
{
newimage frames* dimension
for step 0 to maxframe-1 { draw frame(x*step,y) }
}
saveimg
programmers using quads( tilesheets) to save memory and programming overhead ( or coding platform) , will not need to copy/paste frames into a new image saving them time. ( even if they only have to stitch multiple animations )
From troo...@gmail.com on July 31, 2011 02:37:11
What do you need to do? take animation and save into sprite sheet as png How would you like to do it? option via save function ( as check-box perhaps?)
this will help those who use aseprite for game development
pros:
simple to implement;
if sheetcheckbox ticked
{
newimage frames* dimension
for step 0 to maxframe-1 { draw frame(x*step,y) }
}
saveimg
programmers using quads( tilesheets) to save memory and programming overhead ( or coding platform) , will not need to copy/paste frames into a new image saving them time. ( even if they only have to stitch multiple animations )
cons:
involves work and testing:P
Original issue: http://code.google.com/p/aseprite/issues/detail?id=36
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