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Yes, we should mention that. Thanks for the suggestion.
Having said that, noise with a range 0 to 1 is what interactive material
editors and some shading language wrappers have been providing for
convenience, but the underlying "raw" function as such has always been zero
mean.
Some people implement noises to be between 0 and 1, other implementations (liket the Simplex noise here?) are between -1 and 1.
It would be helpful to just mention the range somewhere, so no one is left guessing.
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