/
model_glow_effect.go
124 lines (109 loc) · 3.21 KB
/
model_glow_effect.go
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/*
* --------------------------------------------------------------------------------------------------------------------
* <copyright company="Aspose">
* Copyright (c) 2018 Aspose.Slides for Cloud
* </copyright>
* <summary>
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
* </summary>
* --------------------------------------------------------------------------------------------------------------------
*/
package asposeslidescloud
import (
"encoding/json"
)
// Represents glow effect
type IGlowEffect interface {
// radius
GetRadius() float64
SetRadius(newValue float64)
// color
GetColor() string
SetColor(newValue string)
}
type GlowEffect struct {
// radius
Radius float64 `json:"Radius"`
// color
Color string `json:"Color,omitempty"`
}
func NewGlowEffect() *GlowEffect {
instance := new(GlowEffect)
return instance
}
func (this *GlowEffect) GetRadius() float64 {
return this.Radius
}
func (this *GlowEffect) SetRadius(newValue float64) {
this.Radius = newValue
}
func (this *GlowEffect) GetColor() string {
return this.Color
}
func (this *GlowEffect) SetColor(newValue string) {
this.Color = newValue
}
func (this *GlowEffect) UnmarshalJSON(b []byte) error {
var objMap map[string]*json.RawMessage
err := json.Unmarshal(b, &objMap)
if err != nil {
return err
}
if valRadius, ok := objMap["radius"]; ok {
if valRadius != nil {
var valueForRadius float64
err = json.Unmarshal(*valRadius, &valueForRadius)
if err != nil {
return err
}
this.Radius = valueForRadius
}
}
if valRadiusCap, ok := objMap["Radius"]; ok {
if valRadiusCap != nil {
var valueForRadius float64
err = json.Unmarshal(*valRadiusCap, &valueForRadius)
if err != nil {
return err
}
this.Radius = valueForRadius
}
}
if valColor, ok := objMap["color"]; ok {
if valColor != nil {
var valueForColor string
err = json.Unmarshal(*valColor, &valueForColor)
if err != nil {
return err
}
this.Color = valueForColor
}
}
if valColorCap, ok := objMap["Color"]; ok {
if valColorCap != nil {
var valueForColor string
err = json.Unmarshal(*valColorCap, &valueForColor)
if err != nil {
return err
}
this.Color = valueForColor
}
}
return nil
}