/
model_object_exist.go
124 lines (109 loc) · 3.39 KB
/
model_object_exist.go
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/*
* --------------------------------------------------------------------------------------------------------------------
* <copyright company="Aspose">
* Copyright (c) 2018 Aspose.Slides for Cloud
* </copyright>
* <summary>
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
* </summary>
* --------------------------------------------------------------------------------------------------------------------
*/
package asposeslidescloud
import (
"encoding/json"
)
// Object exists
type IObjectExist interface {
// Indicates that the file or folder exists.
GetExists() bool
SetExists(newValue bool)
// True if it is a folder, false if it is a file.
GetIsFolder() bool
SetIsFolder(newValue bool)
}
type ObjectExist struct {
// Indicates that the file or folder exists.
Exists bool `json:"Exists"`
// True if it is a folder, false if it is a file.
IsFolder bool `json:"IsFolder"`
}
func NewObjectExist() *ObjectExist {
instance := new(ObjectExist)
return instance
}
func (this *ObjectExist) GetExists() bool {
return this.Exists
}
func (this *ObjectExist) SetExists(newValue bool) {
this.Exists = newValue
}
func (this *ObjectExist) GetIsFolder() bool {
return this.IsFolder
}
func (this *ObjectExist) SetIsFolder(newValue bool) {
this.IsFolder = newValue
}
func (this *ObjectExist) UnmarshalJSON(b []byte) error {
var objMap map[string]*json.RawMessage
err := json.Unmarshal(b, &objMap)
if err != nil {
return err
}
if valExists, ok := objMap["exists"]; ok {
if valExists != nil {
var valueForExists bool
err = json.Unmarshal(*valExists, &valueForExists)
if err != nil {
return err
}
this.Exists = valueForExists
}
}
if valExistsCap, ok := objMap["Exists"]; ok {
if valExistsCap != nil {
var valueForExists bool
err = json.Unmarshal(*valExistsCap, &valueForExists)
if err != nil {
return err
}
this.Exists = valueForExists
}
}
if valIsFolder, ok := objMap["isFolder"]; ok {
if valIsFolder != nil {
var valueForIsFolder bool
err = json.Unmarshal(*valIsFolder, &valueForIsFolder)
if err != nil {
return err
}
this.IsFolder = valueForIsFolder
}
}
if valIsFolderCap, ok := objMap["IsFolder"]; ok {
if valIsFolderCap != nil {
var valueForIsFolder bool
err = json.Unmarshal(*valIsFolderCap, &valueForIsFolder)
if err != nil {
return err
}
this.IsFolder = valueForIsFolder
}
}
return nil
}