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kimkulling committed Mar 10, 2023
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Introduction
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The Asset-Importer-Lib (in short assimp) is a library to load and process geometric scenes from various 3D-Dataformats. It
The Asset-Importer-Lib (in short assimp) is a library to load and process geometric scenes from various 3D-data formats. It
is mostly tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations
and potential texture data. But also some 3D-printing- and CAD-format are supported.
The library is *not* designed for speed, it is primarily useful for importing assets from various
sources once and storing it in a engine-specific format for easy and fast every-day-loading. assimp is also able to apply
various post processing steps to the imported data such as conversion to indexed meshes, calculation of normals or
tangents/bitangents or conversion from right-handed to left-handed coordinate systems.
It is primarily useful for importing assets from various sources once and storing it in a intermediate format for easy and fast
every-day-loading. The Asset-Importer-Lib is also able to apply various post processing steps to the imported like:

The Assimp-Lib currently supports the following file formats (note that some loaders lack some features of their formats because
some file formats contain data not supported by assimp, some stuff would require so much conversion work
that it has not been implemented yet and some (most ...) formats lack proper specifications):
* Model Validation
* Pretransforming
* Bounding-Box generation and more

The Assimp-Lib currently supports the following file formats:

* **3D Manufacturing Format** (.3mf)
* **Collada** (.dae, .xml)
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