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Add missing formats.
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kimkulling committed Apr 21, 2021
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Expand Up @@ -17,45 +17,54 @@ The Assimp-Lib currently supports the following file formats (note that some loa
some file formats contain data not supported by assimp, some stuff would require so much conversion work
that it has not been implemented yet and some (most ...) formats lack proper specifications):

* **Collada** ( .dae, .xml )
* **Blender** ( .blend )
* **Biovision BVH** ( .bvh )
* **3D Studio Max 3DS** ( .3ds )
* **3D Studio Max ASE** ( .ase )
* **Wavefront Object** ( .obj )
* **glFT/glFT2.0** ( .glFT )
* **Stanford Polygon Library** ( .ply )
* **AutoCAD DXF** ( .dxf )
* **IFC-STEP** ( .ifc )
* **Neutral File Format** ( .nff )
* **Sense8 WorldToolkit** ( .nff )
* **Valve Model** ( .smd, .vta )
* **Quake I** ( .mdl )
* **Quake II** ( .md2 )
* **Quake III** ( .md3
* **Quake 3 BSP** ( .pk3 )
* **RtCW** ( .mdc )
* **Doom 3** ( .md5mesh, .md5anim, .md5camera )
* **DirectX X** ( .x )
* **Quick3D** ( .q3o, .q3s )
* **Raw Triangles** ( .raw )
* **AC3D** ( .ac )
* **Stereolithography** ( .stl )
* **Autodesk DXF** ( .dxf )
* **Irrlicht Mesh** ( .irrmesh, .xml )
* **Irrlicht Scene** ( .irr, .xml )
* **3D Manufacturing Format** (.3mf)
* **Collada** (.dae, .xml)
* **Blender** (.blend)
* **Biovision BVH** (.bvh)
* **3D Studio Max 3DS** (.3ds)
* **3D Studio Max ASE** (.ase)
* **glFT**(.glFT)
* ***glFT2.0** (.glFT)
* KHR_lights_punctual ( 5.0 )
* KHR_materials_pbrSpecularGlossiness ( 5.0 )
* KHR_materials_unlit ( 5.0 )
* KHR_texture_transform ( 5.1 under test )
* **FBX-Format, as ASCII and binary** (.fbx)
* **Stanford Polygon Library** (.ply)
* **AutoCAD DXF** (.dxf)
* **IFC-STEP** (.ifc)
* **Neutral File Format** (.nff)
* **Sense8 WorldToolkit** (.nff)
* **Valve Model** (.smd, .vta)
* **Quake I** (.mdl)
* **Quake II** (.md2)
* **Quake III** (.md3)
* **Quake 3 BSP** (.pk3)
* **RtCW** (.mdc)
* **Doom 3** (.md5mesh, .md5anim, .md5camera)
* **DirectX X** (.x)
* **Quick3D** (.q3o, .q3s)
* **Raw Triangles** (.raw)
* **AC3D** (.ac, .ac3d)
* **Stereolithography** (.stl)
* **Autodesk DXF** (.dxf)
* **Irrlicht Mesh** (.irrmesh, .xml)
* **Irrlicht Scene** (.irr, .xml)
* **Object File Format** ( .off )
* **Wavefront Object** (.obj)
* **Terragen Terrain** ( .ter )
* **3D GameStudio Model** ( .mdl )
* **3D GameStudio Terrain** ( .hmp )
* **Ogre** ( .mesh.xml, .skeleton.xml, .material )
* **OpenGEX-Fomat** (.ogex)
* **Milkshape 3D** ( .ms3d )
* **LightWave Model** ( .lwo )
* **LightWave Scene** ( .lws )
* **Modo Model** ( .lxo )
* **CharacterStudio Motion** ( .csm )
* **Stanford Ply** ( .ply )
* **TrueSpace** ( .cob, .scn )
* **TrueSpace** (.cob, .scn)
* **XGL-3D-Format** (.xgl)

See the :ref:`ai_importer_notes` for information, what a specific importer can do and what not.
Note that although this paper claims to be the official documentation,
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