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reorganize chapters
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kimkulling committed May 30, 2020
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Showing 1 changed file with 19 additions and 15 deletions.
34 changes: 19 additions & 15 deletions source/usage/use_the_lib.rst
Original file line number Diff line number Diff line change
Expand Up @@ -989,6 +989,21 @@ You can get assigned shader sources by using the following material keys:
* *AI_MATKEY_SHADER_PRIMITIVE* Assigned primitive shader code stored as a string.
* *AI_MATKEY_SHADER_COMPUTE* Assigned compute shader code stored as a string.

.. _ai_AnimationOverview:

Animation Overview
==================


.. _ai_Transformations:

Transformations
---------------

This diagram shows how you can calculate your transformationmatrices for an animated character:
<img src="AnimationOverview.png" />


.. _ai_perf:

Performance
Expand Down Expand Up @@ -1447,8 +1462,10 @@ The required definitions zo set/remove/query keys in #aiMaterial structures are
.. _ai_appa:

Appendix A - Template for BaseImporter's abstract methods
=========================================================
Appendix A
===========
Template for BaseImporter's abstract methods
--------------------------------------------

::

Expand Down Expand Up @@ -1501,16 +1518,3 @@ Appendix A - Template for BaseImporter's abstract methods
// Throw a ImportErrorException with a meaningful (!) error message if
// something goes wrong.
}

.. _ai_AnimationOverview:

Animation Overview
-------------------

.. _ai_Transformations:

Transformations
---------------

This diagram shows how you can calculate your transformationmatrices for an animated character:
<img src="AnimationOverview.png" />

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