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Merge pull request #4387 from assimp/kimkulling/fbx_use_ai_epsilon
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Refactoring: add usage of ai_epsilon to fbx.
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kimkulling committed Feb 16, 2022
2 parents 884bb39 + 9bf5d01 commit 510504a
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Showing 15 changed files with 46 additions and 47 deletions.
6 changes: 3 additions & 3 deletions code/AssetLib/Collada/ColladaLoader.cpp
Expand Up @@ -357,9 +357,9 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node
out->mAngleInnerCone = AI_DEG_TO_RAD(srcLight->mFalloffAngle);

// ... some extension magic.
if (srcLight->mOuterAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - 1e-6f)) {
if (srcLight->mOuterAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - ai_epsilon)) {
// ... some deprecation magic.
if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - 1e-6f)) {
if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - ai_epsilon)) {
// Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
// epsilon chosen to be 0.1
float f = 1.0f;
Expand Down Expand Up @@ -1065,7 +1065,7 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
return;
}
for (unsigned int i = 0; i < values.size(); i++) {
if (std::abs(time - values[i].mTime) < 1e-6f) {
if (std::abs(time - values[i].mTime) < ai_epsilon) {
values[i].mKeys.push_back(k);
return;
} else if (time > values[i].mTime && time < values[i + 1].mTime) {
Expand Down
2 changes: 2 additions & 0 deletions code/AssetLib/FBX/FBXCommon.h
Expand Up @@ -80,8 +80,10 @@ enum TransformInheritance {

TransformInheritance_MAX // end-of-enum sentinel
};

} // namespace FBX
} // namespace Assimp

#endif // ASSIMP_BUILD_NO_FBX_EXPORTER

#endif // AI_FBXCOMMON_H_INC
5 changes: 3 additions & 2 deletions code/AssetLib/FBX/FBXConverter.cpp
Expand Up @@ -653,7 +653,7 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
const PropertyTable &props = model.Props();
bool ok;

const float zero_epsilon = 1e-6f;
const float zero_epsilon = ai_epsilon;
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
const TransformationComp comp = static_cast<TransformationComp>(i);
Expand Down Expand Up @@ -3187,7 +3187,8 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
}

bool ok = false;
const float zero_epsilon = 1e-6f;

const float zero_epsilon = ai_epsilon;

const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
if (ok && preRotation.SquareLength() > zero_epsilon) {
Expand Down
18 changes: 9 additions & 9 deletions code/AssetLib/IFC/IFCBoolean.cpp
Expand Up @@ -66,12 +66,12 @@ bool IntersectSegmentPlane(const IfcVector3 &p, const IfcVector3 &n, const IfcVe

// if segment ends on plane, do not report a hit. We stay on that side until a following segment starting at this
// point leaves the plane through the other side
if (std::abs(dotOne + dotTwo) < 1e-6)
if (std::abs(dotOne + dotTwo) < ai_epsilon)
return false;

// if segment starts on the plane, report a hit only if the end lies on the *other* side
if (std::abs(dotTwo) < 1e-6) {
if ((assumeStartOnWhiteSide && dotOne + dotTwo < 1e-6) || (!assumeStartOnWhiteSide && dotOne + dotTwo > -1e-6)) {
if (std::abs(dotTwo) < ai_epsilon) {
if ((assumeStartOnWhiteSide && dotOne + dotTwo < ai_epsilon) || (!assumeStartOnWhiteSide && dotOne + dotTwo > -ai_epsilon)) {
out = e0;
return true;
} else {
Expand All @@ -81,7 +81,7 @@ bool IntersectSegmentPlane(const IfcVector3 &p, const IfcVector3 &n, const IfcVe

// ignore if segment is parallel to plane and far away from it on either side
// Warning: if there's a few thousand of such segments which slowly accumulate beyond the epsilon, no hit would be registered
if (std::abs(dotOne) < 1e-6)
if (std::abs(dotOne) < ai_epsilon)
return false;

// t must be in [0..1] if the intersection point is within the given segment
Expand Down Expand Up @@ -163,7 +163,7 @@ void ProcessBooleanHalfSpaceDifference(const Schema_2x3::IfcHalfSpaceSolid *hs,
for (iit = begin; iit != end; vidx += *iit++) {

unsigned int newcount = 0;
bool isAtWhiteSide = (in[vidx] - p) * n > -1e-6;
bool isAtWhiteSide = (in[vidx] - p) * n > -ai_epsilon;
for (unsigned int i = 0; i < *iit; ++i) {
const IfcVector3 &e0 = in[vidx + i], e1 = in[vidx + (i + 1) % *iit];

Expand Down Expand Up @@ -259,7 +259,7 @@ bool IntersectsBoundaryProfile(const IfcVector3 &e0, const IfcVector3 &e1, const
// segment-segment intersection
// solve b0 + b*s = e0 + e*t for (s,t)
const IfcFloat det = (-b.x * e.y + e.x * b.y);
if (std::abs(det) < 1e-6) {
if (std::abs(det) < ai_epsilon) {
// no solutions (parallel lines)
continue;
}
Expand Down Expand Up @@ -316,7 +316,7 @@ bool IntersectsBoundaryProfile(const IfcVector3 &e0, const IfcVector3 &e1, const

// for a valid intersection, s and t should be in range [0,1]. Including a bit of epsilon on s, potential double
// hits on two consecutive boundary segments are filtered
if (s >= -1e-6 * b_sqlen_inv && s <= 1.0 + 1e-6 * b_sqlen_inv && t >= 0.0 && (t <= 1.0 || halfOpen)) {
if (s >= -ai_epsilon * b_sqlen_inv && s <= 1.0 + ai_epsilon * b_sqlen_inv && t >= 0.0 && (t <= 1.0 || halfOpen)) {
// only insert the point into the list if it is sufficiently far away from the previous intersection point.
// This way, we avoid duplicate detection if the intersection is directly on the vertex between two segments.
if (!intersect_results.empty() && intersect_results.back().first == i - 1) {
Expand Down Expand Up @@ -431,14 +431,14 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPoly

// if the poly is parallel to the plane, put it completely on the black or white side
if (std::abs(polyNormal * n) > 0.9999) {
bool isOnWhiteSide = (srcVertices[0] - p) * n > -1e-6;
bool isOnWhiteSide = (srcVertices[0] - p) * n > -ai_epsilon;
std::vector<IfcVector3> &targetSide = isOnWhiteSide ? whiteside : blackside;
targetSide.insert(targetSide.end(), srcVertices, srcVertices + srcVtxCount);
} else {
// otherwise start building one polygon for each side. Whenever the current line segment intersects the plane
// we put a point there as an end of the current segment. Then we switch to the other side, put a point there, too,
// as a beginning of the current segment, and simply continue accumulating vertices.
bool isCurrentlyOnWhiteSide = ((srcVertices[0]) - p) * n > -1e-6;
bool isCurrentlyOnWhiteSide = ((srcVertices[0]) - p) * n > -ai_epsilon;
for (size_t a = 0; a < srcVtxCount; ++a) {
IfcVector3 e0 = srcVertices[a];
IfcVector3 e1 = srcVertices[(a + 1) % srcVtxCount];
Expand Down
12 changes: 5 additions & 7 deletions code/AssetLib/IFC/IFCGeometry.cpp
Expand Up @@ -380,21 +380,19 @@ void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh&
bool take_any = false;

for (unsigned int j = 0; j < 2; ++j, take_any = true) {
if ((last_dir == 0 || take_any) && std::abs(d.x) > 1e-6) {
if ((last_dir == 0 || take_any) && std::abs(d.x) > ai_epsilon) {
q.y = startvec.y;
q.z = startvec.z;
q.x = -(d.y * q.y + d.z * q.z) / d.x;
last_dir = 0;
break;
}
else if ((last_dir == 1 || take_any) && std::abs(d.y) > 1e-6) {
} else if ((last_dir == 1 || take_any) && std::abs(d.y) > ai_epsilon) {
q.x = startvec.x;
q.z = startvec.z;
q.y = -(d.x * q.x + d.z * q.z) / d.y;
last_dir = 1;
break;
}
else if ((last_dir == 2 && std::abs(d.z) > 1e-6) || take_any) {
} else if ((last_dir == 2 && std::abs(d.z) > ai_epsilon) || take_any) {
q.y = startvec.y;
q.x = startvec.x;
q.z = -(d.y * q.y + d.x * q.x) / d.z;
Expand Down Expand Up @@ -529,7 +527,7 @@ IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVect
return m;
}

const auto closeDistance = 1e-6;
const auto closeDistance = ai_epsilon;

bool areClose(Schema_2x3::IfcCartesianPoint pt1,Schema_2x3::IfcCartesianPoint pt2) {
if(pt1.Coordinates.size() != pt2.Coordinates.size())
Expand Down Expand Up @@ -561,7 +559,7 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
// Outline: 'curve' is now a list of vertex points forming the underlying profile, extrude along the given axis,
// forming new triangles.
const bool has_area = solid.SweptArea->ProfileType == "AREA" && curve.mVerts.size() > 2;
if( solid.Depth < 1e-6 ) {
if (solid.Depth < ai_epsilon) {
if( has_area ) {
result.Append(curve);
}
Expand Down
6 changes: 3 additions & 3 deletions code/AssetLib/IFC/IFCOpenings.cpp
Expand Up @@ -1133,7 +1133,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
}

for(size_t i = 0; i < out_contour.size(); ++i) {
ai_assert((out_contour[i]-out_contour2[i]).SquareLength() < 1e-6);
ai_assert((out_contour[i] - out_contour2[i]).SquareLength() < ai_epsilon);
}
#endif

Expand Down Expand Up @@ -1435,7 +1435,7 @@ std::vector<IfcVector2> GetContourInPlane2D(std::shared_ptr<TempMesh> mesh,IfcMa

const auto outernor = ((mesh->mVerts[2] - mesh->mVerts[0]) ^ (mesh->mVerts[1] - mesh->mVerts[0])).Normalize();
const IfcFloat dot = planeNor * outernor;
if(std::fabs(dot) < 1.f - 1e-6f) {
if (std::fabs(dot) < 1.f - ai_epsilon) {
std::stringstream msg;
msg << "Skipping: Unaligned opening (" << planeNor.x << ", " << planeNor.y << ", " << planeNor.z << ")";
msg << " . ( " << outernor.x << ", " << outernor.y << ", " << outernor.z << ") = " << dot;
Expand Down Expand Up @@ -1476,7 +1476,7 @@ std::vector<IfcVector2> GetContourInPlane2D(std::shared_ptr<TempMesh> mesh,IfcMa
return contour;
}

const float close { 1e-6f };
const float close{ ai_epsilon };

static bool isClose(IfcVector2 first,IfcVector2 second) {
auto diff = (second - first);
Expand Down
24 changes: 11 additions & 13 deletions code/AssetLib/IFC/IFCUtil.cpp
Expand Up @@ -228,25 +228,24 @@ void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals,

// ------------------------------------------------------------------------------------------------
// Compute the normal of the last polygon in the given mesh
IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const
{
IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const {
return ComputePolygonNormal(&mVerts[mVerts.size() - mVertcnt.back()], mVertcnt.back(), normalize);
}

struct CompareVector
{
bool operator () (const IfcVector3& a, const IfcVector3& b) const
{
struct CompareVector {
bool operator () (const IfcVector3& a, const IfcVector3& b) const {
IfcVector3 d = a - b;
IfcFloat eps = 1e-6;
IfcFloat eps = ai_epsilon;
return d.x < -eps || (std::abs(d.x) < eps && d.y < -eps) || (std::abs(d.x) < eps && std::abs(d.y) < eps && d.z < -eps);
}
};
struct FindVector
{

struct FindVector {
IfcVector3 v;
FindVector(const IfcVector3& p) : v(p) { }
bool operator () (const IfcVector3& p) { return FuzzyVectorCompare(1e-6)(p, v); }
bool operator()(const IfcVector3 &p) {
return FuzzyVectorCompare(ai_epsilon)(p, v);
}
};

// ------------------------------------------------------------------------------------------------
Expand Down Expand Up @@ -357,8 +356,7 @@ void TempMesh::FixupFaceOrientation()
// to reverse the neighbour
nb_vidx = (nb_vidx + 1) % nbvc;
size_t oursideidx = (a + 1) % vc;
if( FuzzyVectorCompare(1e-6)(mVerts[vsi + oursideidx], mVerts[nbvsi + nb_vidx]) )
{
if (FuzzyVectorCompare(ai_epsilon)(mVerts[vsi + oursideidx], mVerts[nbvsi + nb_vidx])) {
std::reverse(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc);
std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc);
for (size_t aa = 0; aa < nbvc - 1; ++aa) {
Expand Down Expand Up @@ -564,7 +562,7 @@ void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in)
out[static_cast<unsigned int>(i)] = in.DirectionRatios[i];
}
const IfcFloat len = out.Length();
if (len<1e-6) {
if (len < ai_epsilon) {
IFCImporter::LogWarn("direction vector magnitude too small, normalization would result in a division by zero");
return;
}
Expand Down
2 changes: 1 addition & 1 deletion code/PostProcessing/FindDegenerates.cpp
Expand Up @@ -221,7 +221,7 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
if ( mConfigCheckAreaOfTriangle ) {
if ( face.mNumIndices == 3 ) {
ai_real area = calculateAreaOfTriangle( face, mesh );
if ( area < 1e-6 ) {
if (area < ai_epsilon) {
if ( mConfigRemoveDegenerates ) {
remove_me[ a ] = true;
++deg;
Expand Down
6 changes: 3 additions & 3 deletions include/assimp/defs.h
Expand Up @@ -279,11 +279,11 @@ typedef unsigned int ai_uint;
#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)

/* Tiny macro to convert from radians to degrees and back */
#define AI_DEG_TO_RAD(x) ((x) * (ai_real)0.0174532925)
#define AI_RAD_TO_DEG(x) ((x) * (ai_real)57.2957795)
#define AI_DEG_TO_RAD(x) ((x) * (ai_real) 0.0174532925)
#define AI_RAD_TO_DEG(x) ((x) * (ai_real) 57.2957795)

/* Numerical limits */
static const ai_real ai_epsilon = (ai_real)0.00001;
static const ai_real ai_epsilon = (ai_real) 1e-6;

/* Support for big-endian builds */
#if defined(__BYTE_ORDER__)
Expand Down
2 changes: 1 addition & 1 deletion include/assimp/matrix3x3.h
Expand Up @@ -95,7 +95,7 @@ class aiMatrix3x3t {
bool operator== (const aiMatrix3x3t<TReal>& m) const;
bool operator!= (const aiMatrix3x3t<TReal>& m) const;

bool Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon = 1e-6) const;
bool Equal(const aiMatrix3x3t<TReal> &m, TReal epsilon = ai_epsilon) const;

template <typename TOther>
operator aiMatrix3x3t<TOther> () const;
Expand Down
2 changes: 1 addition & 1 deletion include/assimp/matrix4x4.h
Expand Up @@ -110,7 +110,7 @@ class aiMatrix4x4t {
bool operator== (const aiMatrix4x4t& m) const;
bool operator!= (const aiMatrix4x4t& m) const;

bool Equal(const aiMatrix4x4t& m, TReal epsilon = 1e-6) const;
bool Equal(const aiMatrix4x4t &m, TReal epsilon = ai_epsilon) const;

// matrix multiplication.
aiMatrix4x4t& operator *= (const aiMatrix4x4t& m);
Expand Down
2 changes: 1 addition & 1 deletion include/assimp/quaternion.h
Expand Up @@ -92,7 +92,7 @@ class aiQuaterniont
// transform vector by matrix
aiQuaterniont& operator *= (const aiMatrix4x4t<TReal>& mat);

bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
bool Equal(const aiQuaterniont &o, TReal epsilon = ai_epsilon) const;

public:

Expand Down
2 changes: 1 addition & 1 deletion include/assimp/vector2.h
Expand Up @@ -85,7 +85,7 @@ class aiVector2t {
bool operator== (const aiVector2t& other) const;
bool operator!= (const aiVector2t& other) const;

bool Equal(const aiVector2t& other, TReal epsilon = 1e-6) const;
bool Equal(const aiVector2t &other, TReal epsilon = ai_epsilon) const;

aiVector2t& operator= (TReal f);
const aiVector2t SymMul(const aiVector2t& o);
Expand Down
2 changes: 1 addition & 1 deletion include/assimp/vector3.h
Expand Up @@ -114,7 +114,7 @@ class aiVector3t {
bool operator < (const aiVector3t& other) const;

/// @brief
bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
bool Equal(const aiVector3t &other, TReal epsilon = ai_epsilon) const;

template <typename TOther>
operator aiVector3t<TOther> () const;
Expand Down
2 changes: 1 addition & 1 deletion test/unit/utglTF2ImportExport.cpp
Expand Up @@ -573,7 +573,7 @@ TEST_F(utglTF2ImportExport, export_normalized_normals) {
scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxBadNormals-glTF-Binary/BoxBadNormals_out.glb", aiProcess_ValidateDataStructure);
for ( auto i = 0u; i < scene->mMeshes[0]->mNumVertices; ++i ) {
const auto length = scene->mMeshes[0]->mNormals[i].Length();
EXPECT_TRUE(abs(length) < 1e-6 || abs(length - 1) < 1e-6);
EXPECT_TRUE(abs(length) < 1e-6 || abs(length - 1) < ai_epsilon);
}
}

Expand Down

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