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closes #1120: use euler angles for pre- and post-rotation.
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kimkulling committed Mar 14, 2018
1 parent 58e7314 commit 5cf6509
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions code/FBXConverter.cpp
Expand Up @@ -643,14 +643,14 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
if ( ok && PreRotation.SquareLength() > zero_epsilon ) {
is_complex = true;

GetRotationMatrix( rot, PreRotation, chain[ TransformationComp_PreRotation ] );
GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[ TransformationComp_PreRotation ] );
}

const aiVector3D& PostRotation = PropertyGet<aiVector3D>( props, "PostRotation", ok );
if ( ok && PostRotation.SquareLength() > zero_epsilon ) {
is_complex = true;

GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] );
GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[ TransformationComp_PostRotation ] );
}

const aiVector3D& RotationPivot = PropertyGet<aiVector3D>( props, "RotationPivot", ok );
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