Modify Scene Extents #4084
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Is it possible to edit the extents of the import prior to creating a scene? Typically I have models (fbx/obj) which are far from their origin (0,0,0) - since they are geolocated. Meaning their units are in meters, and the centre of geometry could be around (32000, 32000) or further. This causes issues like distortion / faceting of artefacts once exporting the scene. Because of this, I'm hoping that if the extents of the scene can be modified before the scene is created, this issue could be avoided. Is something like this possible? |
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Replies: 1 comment 1 reply
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Sure, just go for it. The data is available and you can modify it. |
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Sure, just go for it. The data is available and you can modify it.