Coordinate system differences right/left #4156
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Hi i am currently implementing skeletal animation using directx and i use a left handed coordinate system I have two questions first since i need to transpose every matrix (bone offset in my case) do i need to do something to rotation vector 4, position vector 3 and scaling vector 3 maybe swap y and z? And second I don't know what the transformation in aiNode does i thought it meight be(for the bones) the bone offset but since the data isn't the same and it is not just bones this can't be true or is it scaling x position x rotation already calculated? |
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Replies: 2 comments
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I have fixed it my calculation was wrong and the second assumption (scalposrot) was right |
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Great, thanks a lot for oyur update! |
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I have fixed it my calculation was wrong and the second assumption (scalposrot) was right