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I am implementing this project with assimp. using model : https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/DamagedHelmet/glTF |
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Answered by
btrid
Nov 24, 2021
Replies: 1 comment
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I found that I should use aiTextureType_EMISSIVE instead of aiTextureType_EMISSION_COLOR. |
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btrid
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I found that I should use aiTextureType_EMISSIVE instead of aiTextureType_EMISSION_COLOR.
I haven't taken Ambient Occlusion, but I solved it because I don't need it.