New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
node name ist limited #131
Comments
Do we have a file to reproduce? |
Unfortunately no, but I have just asked for one :-). Kimmi |
Hi, I'm also having this issue. File: http://www.lived3d.com/downloads/DebugObjects.blend The material name on the object gets truncated to 22 characters. From "\CoreData\Materials\Debug.lua" to "\CoreData\Materials\De" I found this change fixes the issue for me though (I think, I'm pretty new to C++): diff --git a/code/BlenderScene.h b/code/BlenderScene.h .- char name[24] WARN; |
hi,
i found that blender files with node names greater than 22 characters seems to be cut. This ist not documented.
_aiNode->mName.C_Str() cuts after 22 characters
tsky
see: https://sourceforge.net/p/assimp/bugs/79/
The text was updated successfully, but these errors were encountered: