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FBX Importer: AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=false not always working correctly #2498

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RichardTea opened this issue Jun 4, 2019 · 7 comments
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Bug Global flag to mark a deviation from expected behaviour FBX Bugs related to the FBX format

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@RichardTea
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In at least some models, setting this flag results in some meshes having very incorrect position/rotation.
Eg:

AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=true:
AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS_true

AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=false:
AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS_false

I'll try to create a smaller example model, this one is quite large and isn't public.

@fire
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fire commented Jun 4, 2019

I see this too, but I don't have an exact model to check.

@sanonz
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sanonz commented Jun 5, 2019

I had same problem, test this model: https://www.syncs.online/W7z/BMW_i8_Coupe_2015_3D_Model.zip

AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=true:
image

AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=false:
image

@al2950
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al2950 commented Jul 15, 2019

+1, seems to have been an issue for a while (over a year)

@RevoluPowered
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We are working on fixing this as we really need this in Godot.

@kimkulling kimkulling added Bug Global flag to mark a deviation from expected behaviour FBX Bugs related to the FBX format labels Sep 13, 2019
@al2950
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al2950 commented Mar 17, 2020

@RevoluPowered Just wanted to see how you were getting on with your fix for this issue?

@zbendefy
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@al2950 : it seems they went on by implementing a custom FBX importer making this issue irrelevant to them (godotengine/godot#39418)

Are there any news/info on this issue?

@fire
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fire commented Jan 11, 2021

If you want notes on the math, I’ll see if @RevoluPowered or others have spare time and effort to send docs.

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Labels
Bug Global flag to mark a deviation from expected behaviour FBX Bugs related to the FBX format
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7 participants