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FBX Importer: AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=false not always working correctly #2498
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I see this too, but I don't have an exact model to check. |
I had same problem, test this model: https://www.syncs.online/W7z/BMW_i8_Coupe_2015_3D_Model.zip |
+1, seems to have been an issue for a while (over a year) |
We are working on fixing this as we really need this in Godot. |
@RevoluPowered Just wanted to see how you were getting on with your fix for this issue? |
@al2950 : it seems they went on by implementing a custom FBX importer making this issue irrelevant to them (godotengine/godot#39418) Are there any news/info on this issue? |
If you want notes on the math, I’ll see if @RevoluPowered or others have spare time and effort to send docs. |
In at least some models, setting this flag results in some meshes having very incorrect position/rotation.
Eg:
AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=true:
AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=false:
I'll try to create a smaller example model, this one is quite large and isn't public.
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