All textures use relative path except embedded textures, this is a fix for it #2523
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FBXConverter::GetTexturePath
returns RelativeFilename() for all textures (this is stored in the material $tex.name), butFBXConverter::ConvertVideo
returns FileName() as a texture name, so it's very hard to match both strings in run-time to figure out which embedded texture it is.I propose to use relative path everywhere, that helps a lot.