Utilizies AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES flag for Collada meshes. #4585
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Hi!
I am a GSoC student working under Open Source Robotics Foundation. As a part of my project we are trying to utilize Assimp as default mesh loader for the Gazebo Physics simulator. We have problems with missing bones and I am trying to solve this problem by either 1) Utilizing flags related to bone removal codes or 2) Utilizing newly created experimental bone structure. While I am trying to fix this by doing n.1, if you think n.2 is better, we would love to hear it and help the development of that path.