Fix Bad-cast to Assimp::D3DS::Material from invalid vptr in Assimp::ASE::Parser::ParseLV2MaterialBlock #5127
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=47171
Closes #4694
The root cause is that
iMaterialCount
fromParseLV4MeshLong(iMaterialCount);
is very large andm_vMaterials.resize(iOldMaterialCount + iMaterialCount, ...)
overflows the integer. Instead of increasing the size ofm_vMaterials
, the vector is resized to a small number of elements. LaterMaterial &sMat = m_vMaterials[iIndex + iOldMaterialCount];
takes a reference to a non-existing element of the vector (out of bounds vector read).