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Not quite as trivial as I thought because there's two possible cases when the simulation is disabled: either we're on a slow platform and we still need to derive gyro, accel, etc. (with a timeout to ensure we don't saturate the CPU when a slider is dragged), or it's during a replay in which case we mustn't derive gyro, accel, etc. Anyway - I think this should fix things. Time to test on some small platforms...
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