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RUST BOOK

Learning rust with the Book "The Rust Programming Language"

Chapters

  • 1. Getting Started
  • 2. Programming a Guessing Game
  • 3. Common Programming Concepts
  • 4. Understanding Ownership
  • 5. Using Structs to Structure Related Data
  • 6. Enums and Pattern Matching
  • 7. Managing Growing Projects with Packages, Crates, and Modules
  • 8. Common Collections
  • 9. Error Handling
  • 10. Generic Types, Traits, and Lifetimes
  • 11. Writing Automated Tests
  • 12. An I/O Project: Building a Command Line Program
  • 13. Functional Language Features: Iterators and Closures
  • 14. More about Cargo and Crates.io
  • 15. Smart Pointers
  • 16. Fearless Concurrency
  • 17. Object Oriented Programming Features of Rust
  • 18. Patterns and Matching
  • 19. Advanced Features
  • 20. Final Project: Building a Multithreaded Web Server
  • 21. Appendix

Author

Eder Lima
Eder Lima

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Examples written on reading "The Rust Programming Language" book. 🦀

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