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Dependency list (may be incomplete):

  • GLEW
  • libglu1-mesa-dev, xorg-dev, liblua5.2-dev
  • FreeType

Build instructions (may not work):

  1. git clone https://github.com/aszkid/glengine
  2. cd glengine
  3. mkdir build/arch_gentype_compiler/buildtype, e.g: build/64makegcc/debug_static
  4. cd build/etc...
  5. cmake ../../../ -DBUILD_SHARED_LIBS=true/false -DCMAKE_BUILD_TYPE=debug/release
  6. make (you may want to add -jX, where X = number of cores x 1.5)

Debugging tips:

First get in the compilation/bin directory.

To DEBUG the application: valgrind --suppressions=../../../rundir/val.supp --leak-check=full ./milsim.

To PROFILE the application valgrind --tool=callgrind ./milsim and then kcachegrind if you want nice GUI profiling result visualization.

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Messing around (again) with OpenGL.

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