ataitler/AirHockeyAgent
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Version 2.0 Strategy: simple strategy, not used. Actions: no aimed actions. Control: PD controller with relative positions. Planning: event based planning (No periodic replanning). Event detection: stuck event not handled. Perception: simple estimation. constant angle, no energy losses impacts Action Times: relative times - init is zeor final is some T (PointParams structure). ----------------------------------------------------------- Version 2.1 Planning: Independet planning thread, on demand (event based not periodic) strategy. ----------------------------------------------------------- Version 2.2 Action Times: Absolute times, init is now, final is now plus some T (PointParams structure). ----------------------------------------------------------- Version 2.3 Planning: periodic planning every fixed interval SEEMS TO WORK, sometimes miss the puck. low level: now aware is its a new plan or a replan ----------------------------------------------------------- Version 2.4 Planning: periodic planning every fixed interval works for internvals higher than 0.2 seconds only. planning-period and move-time have been added to the constants structure. Periodic planning is set only for attack type actions. ----------------------------------------------------------- Version 2.5 Event Detection: better event detection, now detect stuck events (at the agent's side and the player's side). Planning: plan for stuck situation at the agent's side. Both in ondemand planning and periodic planning. ----------------------------------------------------------- Version 2.6 Actions: Complex actions are now implemented (Attack left/right/middle) in naive approach. Replan period: 0.1 seconds
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