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License? #1
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Absolutely. Things went great today, and I am so pleased people are finding this code from a good while back and that it's helping people with performance. I may add a bit to it and make a little Roslyn compiler + assembler + linker service to build it! ❤️🔥 |
@seannowotny Here you are, sir: And you have my personal blessing, as well! Let me know if you have any questions, ideas, suggestions, etc. And be sure to check out Game Dev Nerds Community and the new AI/ML and game dev company we started called Arkaen! I'd love to see you and your friends come chat, hang out and see what other things we are doing! 👀 ❤️🔥 I'm thrilled this is helping someone, finally! |
Thank you! I would join the Discord, but it looks like the invite has already expired. I'll let you know about the project where I'm using UnityH4xx once it has been released 🙂 |
Would love to have you join us, my friend, and tell me in Game Dev Nerds Discord what other .NET Core features or perf/opt tricks might help you (i.e., threading, SIMD math, etc) :-) |
Hello there, thank you for taking the time to implement List.ToSpan() for Unity!
I found that the performance is almost as good as Array.ToSpan() in build. Awesome job!
Could you please add a license so UnityH4xx can be used in commercial projects? That would be great!
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