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Releases: atennert/hangman

Version 0.2.8

08 Jan 21:09
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In this tiny update, I added a loading screen, which shows up while the word is loaded from the server, since this can take a while depending on the current connection.

I also refactored some of the code.

Have fun!

Version 0.2.7

09 Nov 20:46
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Kraut-support is back! The game now gets its nouns from Krautipsum (https://krautipsum.de). The word list remains as backup in case of communication problems.

I also fixed a security alert for merge, which is a build tooling dependency.

And yes, we just jumped from 0.2.5 to 0.2.7, because it's late :D

Version 0.2.5

29 Jul 11:56
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  • Added about and privacy policy section
  • minor graphical fixes

Version 0.2.4

24 Jul 17:36
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Fixed accessibility by using real buttons on keyboard, making the updates of the result field annoying and refactoring the dialogs to screens.

Version 0.2.3

21 Jun 17:02
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Fixed multiple appearing dialogs
Added and fixed some tooling
-> $npm_version$ in the js files will be replaced with the current npm version

Version 0.2.2

20 Jun 21:03
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A new Hangman version is here.

The new features are modal dialogs and the go-to-menu button in the game ended dialog.

I also switched tooling to gulp scripts and upgraded to gulp 4 in a later commit to get security fixes for dependencies.

Enjoy!

Version 0.2.0

01 May 09:26
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This version contains a general restructuring of the UI. I added a router, which handles the current UI state. I also added the buttons ä, ö, ü and ß from the German alphabet and fixed the keyboard related issue KeyboardEvent.which deprecated #15.

Version 0.1.0

21 Jan 11:18
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Now with messages :D

Hangman 0.0.5

13 Jan 16:26
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Changes:

  • Fixed layout
  • Switched to TypeScript
  • Setup node build framework
  • Added Travis CI config
  • Switched to german word list (Kraut currently unused, because it's SSH certificate is currently 'broken')

Issues:
Readme has double status entries. It's already fixed, but will be part of the next release.