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This repository has been archived by the owner on May 10, 2024. It is now read-only.
This is a feature request that I would like to see implemented into the atomic game engine.
I have linked an overview below for Artists as well as one for programmers. This should give you a general overview for what needs to be done and why it is beneficial to the engine.
This is a feature request that I would like to see implemented into the atomic game engine.
I have linked an overview below for Artists as well as one for programmers. This should give you a general overview for what needs to be done and why it is beneficial to the engine.
PBR for Artists
https://www.youtube.com/watch?v=LNwMJeWFr0U
PBR for Programmers
http://blog.selfshadow.com/publications/s2013-shading-course/#course_content
Further reading -
http://jmonkeyengine.org/299803/physically-based-rendering-part-one/
http://jmonkeyengine.org/300495/physically-based-rendering-part-two/
http://jmonkeyengine.org/301308/physically-based-rendering-part-3/
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