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Physically Based Rendering Support #34

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HeadClot opened this issue Mar 23, 2015 · 2 comments
Closed

Physically Based Rendering Support #34

HeadClot opened this issue Mar 23, 2015 · 2 comments

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@HeadClot
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This is a feature request that I would like to see implemented into the atomic game engine.

I have linked an overview below for Artists as well as one for programmers. This should give you a general overview for what needs to be done and why it is beneficial to the engine.

PBR for Artists
https://www.youtube.com/watch?v=LNwMJeWFr0U

PBR for Programmers
http://blog.selfshadow.com/publications/s2013-shading-course/#course_content

Further reading -
http://jmonkeyengine.org/299803/physically-based-rendering-part-one/
http://jmonkeyengine.org/300495/physically-based-rendering-part-two/
http://jmonkeyengine.org/301308/physically-based-rendering-part-3/

zhelezkov pushed a commit to zhelezkov/AtomicGameEngine that referenced this issue Jan 15, 2016
@benwolf
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benwolf commented Sep 1, 2016

Maybe this can be closed since Urho 1.6 is merged?

@JoshEngebretson
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Yup, thanks :)

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