Skip to content

Commit

Permalink
fix docs
Browse files Browse the repository at this point in the history
  • Loading branch information
atravita-mods committed Mar 24, 2022
1 parent ae2dd0f commit 3d31131
Show file tree
Hide file tree
Showing 3 changed files with 8 additions and 0 deletions.
Binary file added ForgeMenuChoice/docs/header.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified ForgeMenuChoice/docs/tools.gif
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
8 changes: 8 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,14 @@ A small note: the small enchantment choice menu wanders a bit around the screen
2. Download this mod and unzip it into `Stardew Valley/Mods`.
3. Run the game using SMAPI.

## Configuration
Run SMAPI with the mod installed at least once to generate the config.json file, or use Generic Mod Config Menu to configure.

1. `TooltipBehavior` adjusts whether or not the tooltips exist. Options are: On, Off, or Immersive, where Immersive only makes the tooltips appear if any farmer has seen Journal Scrap 9.
2. `EnableTooltipAutogeneration`: the data for the tooltips is parsed from Journal Scrap 9; if you have a mod that edits that, you may want to disable tooltips or remove automatic tooltip generation.

For mod-added enchantments: please let me know about them! The easiest way to make this mod show tooltips for your enchantment is by patching [`Mods/atravita_ForgeMenuChoice_Tooltip_Data`](ForgeMenuChoice/README.md).

## Uninstall
Simply delete the mod from your Mods directory.

Expand Down

0 comments on commit 3d31131

Please sign in to comment.