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Invalid Package Dependency #43
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I see you made a change 19 days ago to "fix" this, but I'm curious as to how Unity tries to resolve seeing it in your |
Hy @tylocook thanks a lot for pointing this out. I tested an installation from scratch myself and could confirm the issue. Turns you, you also need to add the DracoUnity package manually, which is a dependency. Add this line to your package manifest:
I updated the installation instructions as well. Please let me know if this fixes your problem. regards, |
It did thanks. However I am also getting an error with your Draco package saying the Windows x64 DLL is not currently built for the x64 platform.
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…________________________________
From: Andreas Atteneder <notifications@github.com>
Sent: Sunday, October 6, 2019 9:23:12 AM
To: atteneder/glTFast <glTFast@noreply.github.com>
Cc: Tyler Cook <Tyler.Cook@incontextsolutions.com>; Mention <mention@noreply.github.com>
Subject: Re: [atteneder/glTFast] Invalid Package Dependency (#43)
Hy @tylocook<https://github.com/tylocook>
thanks a lot for pointing this out. I tested an installation from scratch myself and could confirm the issue. Turns you, you also need to add the DracoUnity package manually, which is a dependency. Add this line to your package manifest:
"com.atteneder.draco": "https://gitlab.com/atteneder/DracoUnity.git",
I updated the installation instructions as well.
Please let me know if this fixes your problem.
regards,
atti
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Oh well :( I can't fix this before October 21st, since I don't have access to a Windows Box until then. I switched to build via GitHub Actions recently. Seems like the build is not configured correctly. |
Ah I see. Well no rush for me, just wanted you to be aware of it. Looking forward to the fix of course, but I can build it myself in the meantime probably.
…________________________________
From: Andreas Atteneder <notifications@github.com>
Sent: Wednesday, October 9, 2019 3:07:54 PM
To: atteneder/glTFast <glTFast@noreply.github.com>
Cc: Tyler Cook <Tyler.Cook@incontextsolutions.com>; Mention <mention@noreply.github.com>
Subject: Re: [atteneder/glTFast] Invalid Package Dependency (#43)
Oh well :(
I can't fix this before October 21st, since I don't have access to a Windows Box until then.
I switched to build via GitHub Actions<https://github.com/atteneder/draco/actions> recently. Seems like the build is not configured correctly.
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From: Andreas Atteneder <notifications@github.com>
Sent: Wednesday, October 9, 2019 3:07:54 PM
To: atteneder/glTFast <glTFast@noreply.github.com>
Cc: Tyler Cook <Tyler.Cook@incontextsolutions.com>; Mention <mention@noreply.github.com>
Subject: Re: [atteneder/glTFast] Invalid Package Dependency (#43)
Oh well :(
I can't fix this before October 21st, since I don't have access to a Windows Box until then.
I switched to build via GitHub Actions<https://github.com/atteneder/draco/actions> recently. Seems like the build is not configured correctly.
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|
I couldn't reproduce the issue, but I have a suspicion: Please navigate to the DLL file and inspect it. Check if it's only 100-200 bytes and its content looks something like this:
If so, the package was not cloned properly. Make sure you have a recent version of GIT and GIT LFS installed on your system, since Unity may use your system's GIT to clone. hth If it's still not working, open another issue. The original one is solved. |
* refactor: Renamed Extensions to Add-on, as the pattern is not necessarily centered around glTF extensions and makes that distinction clearer. * feat: Added GetImportAddonInstance test --------- Co-authored-by: Andreas Atteneder <andreas.atteneder@gmail.com>
I am not incredibly well versed in how Unity's fancy new Package Manager works, but when I follow your instructions on attempting to add glTFast to my
manifest.json
file, it returns the following error.The text was updated successfully, but these errors were encountered: