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Fix unlit shaders not being correctly assigned for double-sided variants #163

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hybridherbst
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I tried to follow the other code paths for specular / metallic features, but it feels like quite some duplicate code - think that's ok though as there might be other features we're missing here right now.

@atteneder atteneder merged commit 724e755 into atteneder:main Apr 7, 2021
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Thanks @hybridherbst  ❤️

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2 participants