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glslfractal.c
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glslfractal.c
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/* This program was originally written by John Tsiombikas
<nuclear@siggraph.org>. The source code is acquired here:
http://nuclear.mutantstargoat.com/articles/sdr_fract/
which is released to the public domain. I am re-releasing it under the MIT
license. Please consider to acknowledge John if you are using the source
code from this program. Thank you.
*/
#include <stdio.h>
#include <stdlib.h>
#include <GLUT/glut.h>
typedef struct {
unsigned char r, g, b;
} rgbcolor_t;
static rgbcolor_t g_palette_neon[256];
static struct {
int size[2], max_iter, action, bn, pos[2];
double center[2], scale, zoom;
GLhandleARB prog;
rgbcolor_t *palette;
} gd = { {800, 600}, 256, 0, 1, {0, 0}, {-0.7, 0}, 2.4, 0.03, NULL, g_palette_neon };
/*********************
* Mandelbrot shader *
*********************/
static const char *mb_src = "\n\
uniform sampler1D tex;\n\
uniform vec2 center;\n\
uniform float ratio, scale;\n\
uniform int max_iter;\n\
void main() {\n\
int i;\n\
vec2 z, c;\n\
c = vec2(ratio * (gl_TexCoord[0].x - 0.5), gl_TexCoord[0].y - 0.5) * scale + center;\n\
for (i = 0, z = c; i < max_iter; ++i) {\n\
float tmp = z.x * z.y;\n\
vec2 a = vec2(z.x * z.x - z.y * z.y, tmp + tmp) + c;\n\
if (dot(a, a) > 4.0) break;\n\
z = a;\n\
}\n\
gl_FragColor = texture1D(tex, float(i&0xff) / 256.0);\n\
}\n";
/********************
* OpenGL callbacks *
********************/
static void cb_draw(void)
{
glUniform2f(glGetUniformLocationARB(gd.prog, "center"), gd.center[0], gd.center[1]);
glUniform1f(glGetUniformLocationARB(gd.prog, "scale"), gd.scale);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2f(-1, -1);
glTexCoord2f(1, 0); glVertex2f(1, -1);
glTexCoord2f(1, 1); glVertex2f(1, 1);
glTexCoord2f(0, 1); glVertex2f(-1, 1);
glEnd();
glutSwapBuffers();
}
static void cb_mouse(int bn, int state, int x, int y)
{
if (bn == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
gd.bn = bn;
gd.pos[0] = x;
gd.pos[1] = y;
gd.action = 1;
glutPostRedisplay();
}
}
static void cb_motion(int x, int y)
{
if (gd.bn == GLUT_LEFT_BUTTON) {
gd.center[0] -= (double)(x - gd.pos[0]) / gd.size[0] * gd.scale;
gd.center[1] -= (double)(gd.pos[1] - y) / gd.size[1] * gd.scale;
gd.pos[0] = x; gd.pos[1] = y;
glutPostRedisplay();
}
}
static void cb_keyboard(unsigned char key, int x, int y)
{
if (key == 27 || key == 'q' || key == 'Q') {
exit(0);
} else if (key == '=' || key == '+' || key == '-') {
double px = ((double)x / gd.size[0] - .5) * gd.scale * ((double)gd.size[0] / gd.size[1]) + gd.center[0];
double py = (.5 - (double)y / gd.size[1]) * gd.scale + gd.center[1];
if (key == '-') {
gd.center[0] -= (px - gd.center[0]) * gd.zoom;
gd.center[1] -= (py - gd.center[1]) * gd.zoom;
gd.scale *= 1 + gd.zoom;
} else {
gd.center[0] += (px - gd.center[0]) * gd.zoom;
gd.center[1] += (py - gd.center[1]) * gd.zoom;
gd.scale *= 1 - gd.zoom;
}
glutPostRedisplay();
gd.action = 0;
} else if (key >= '0' && key <= '9') {
gd.max_iter = (key - '0') << 8;
glUniform1i(glGetUniformLocationARB(gd.prog, "max_iter"), gd.max_iter);
glutPostRedisplay();
gd.action = 0;
}
}
/*****************
* Main function *
*****************/
int main(int argc, char **argv)
{
GLhandleARB sdr;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB);
glutInitWindowSize(gd.size[0], gd.size[1]);
glutCreateWindow("GLSL Mandelbrot");
glutDisplayFunc(cb_draw);
glutKeyboardFunc(cb_keyboard);
glutMouseFunc(cb_mouse);
glutMotionFunc(cb_motion);
glBindTexture(GL_TEXTURE_1D, 1);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexImage1D(GL_TEXTURE_1D, 0, 3, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, gd.palette);
glEnable(GL_TEXTURE_1D);
sdr = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
glShaderSourceARB(sdr, 1, &mb_src, 0);
glCompileShaderARB(sdr);
gd.prog = glCreateProgramObjectARB();
glAttachObjectARB(gd.prog, sdr);
glLinkProgramARB(gd.prog);
glUseProgramObjectARB(gd.prog);
glUniform1i(glGetUniformLocationARB(gd.prog, "max_iter"), gd.max_iter);
glUniform1f(glGetUniformLocationARB(gd.prog, "ratio"), (double)gd.size[0] / gd.size[1]);
glutMainLoop();
return 0;
}
/****************
* Data section *
****************/
static rgbcolor_t g_palette_neon[256] = {
{ 0, 0, 0},{ 0, 0, 0},{ 8, 0, 0},{ 16, 4, 4},{ 24, 4, 8},{ 32, 8, 12},{ 40, 12, 16},{ 48, 12, 20},
{ 56, 16, 24},{ 64, 20, 28},{ 72, 20, 32},{ 80, 24, 36},{ 88, 28, 40},{ 96, 28, 44},{104, 32, 48},{112, 36, 52},
{120, 36, 56},{128, 40, 60},{136, 40, 64},{144, 44, 68},{152, 48, 72},{160, 48, 76},{168, 52, 80},{176, 56, 84},
{184, 56, 88},{192, 60, 92},{200, 64, 96},{208, 64,100},{216, 68,104},{224, 72,108},{232, 72,112},{240, 76,116},
{252, 80,120},{248, 80,120},{240, 76,116},{232, 76,112},{224, 72,108},{216, 68,104},{208, 68,100},{200, 64, 96},
{192, 60, 92},{184, 60, 88},{176, 56, 84},{168, 56, 80},{160, 52, 76},{152, 48, 72},{144, 48, 68},{136, 44, 64},
{128, 40, 60},{120, 40, 60},{112, 36, 56},{104, 36, 52},{ 96, 32, 48},{ 88, 28, 44},{ 80, 28, 40},{ 72, 24, 36},
{ 64, 20, 32},{ 56, 20, 28},{ 48, 16, 24},{ 40, 16, 20},{ 32, 12, 16},{ 24, 8, 12},{ 16, 8, 8},{ 8, 4, 4},
{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},
{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},
{ 0, 0, 0},{ 0, 4, 0},{ 0, 12, 0},{ 0, 20, 0},{ 0, 28, 0},{ 0, 36, 0},{ 0, 44, 0},{ 0, 52, 0},
{ 0, 60, 0},{ 0, 68, 0},{ 0, 76, 0},{ 0, 84, 0},{ 0, 92, 0},{ 0,100, 0},{ 0,108, 0},{ 0,116, 0},
{ 0,124, 0},{ 0,132, 0},{ 0,140, 0},{ 0,148, 0},{ 0,156, 0},{ 0,164, 0},{ 0,172, 0},{ 0,180, 0},
{ 0,188, 0},{ 0,196, 0},{ 0,204, 0},{ 0,212, 0},{ 0,220, 0},{ 0,228, 0},{ 0,236, 0},{ 0,244, 0},
{ 0,252, 0},{ 0,248, 0},{ 0,240, 0},{ 0,232, 0},{ 0,224, 0},{ 0,216, 0},{ 0,208, 0},{ 0,200, 0},
{ 0,192, 0},{ 0,184, 0},{ 0,176, 0},{ 0,168, 0},{ 0,160, 0},{ 0,152, 0},{ 0,144, 0},{ 0,136, 0},
{ 0,128, 0},{ 0,120, 0},{ 0,112, 0},{ 0,104, 0},{ 0, 96, 0},{ 0, 88, 0},{ 0, 80, 0},{ 0, 72, 0},
{ 0, 64, 0},{ 0, 56, 0},{ 0, 48, 0},{ 0, 40, 0},{ 0, 32, 0},{ 0, 24, 0},{ 0, 16, 0},{ 0, 8, 0},
{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},
{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},
{ 0, 0, 0},{ 4, 4, 0},{ 12, 12, 0},{ 20, 20, 0},{ 28, 28, 0},{ 36, 36, 0},{ 44, 44, 0},{ 52, 52, 0},
{ 60, 60, 0},{ 68, 68, 0},{ 76, 76, 0},{ 84, 84, 0},{ 92, 92, 0},{100,100, 0},{108,108, 0},{116,116, 0},
{124,124, 0},{132,132, 0},{140,140, 0},{148,148, 0},{156,156, 0},{164,164, 0},{172,172, 0},{180,180, 0},
{188,188, 0},{196,196, 0},{204,204, 0},{212,212, 0},{220,220, 0},{228,228, 0},{236,236, 0},{244,244, 0},
{252,252, 0},{248,248, 0},{240,240, 0},{232,232, 0},{224,224, 0},{216,216, 0},{208,208, 0},{200,200, 0},
{192,192, 0},{184,184, 0},{176,176, 0},{168,168, 0},{160,160, 0},{152,152, 0},{144,144, 0},{136,136, 0},
{128,128, 0},{120,120, 0},{112,112, 0},{104,104, 0},{ 96, 96, 0},{ 88, 88, 0},{ 80, 80, 0},{ 72, 72, 0},
{ 64, 64, 0},{ 56, 56, 0},{ 48, 48, 0},{ 40, 40, 0},{ 32, 32, 0},{ 24, 24, 0},{ 16, 16, 0},{ 8, 8, 0},
{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},
{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},
{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},
{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0},{ 0, 0, 0}
};