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XY start for tileable 2D noise? #20

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chaoticbob opened this issue Mar 7, 2021 · 4 comments
Closed

XY start for tileable 2D noise? #20

chaoticbob opened this issue Mar 7, 2021 · 4 comments

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@chaoticbob
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Been using this in a framework for some experimental stuff, love the ease of use!

Was wondering if it's possible to have a xStart and yStart for tileable 2D noise or is it impossible?

@Auburn
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Auburn commented Mar 7, 2021

What purpose do you want to achieve by setting x/yStart. I don't think it will have the affect you think it will. It would be possible to offset the 4D noise used to generate 2D tileable but changing the seed would have a very similar effect.

@chaoticbob
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There's a few case I have where it would be convenient to offset xStart so that edge values are at specific place for a given seed. I realize it's possible to do with changing the seed but it's not as predictable. I also get that this can be done post noise generation just by shifting sampling position as well. If it doesn't seem useful to have than I'll just do that.

@Auburn
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Auburn commented Mar 7, 2021

2D tileable is generated using 4D noise so the edges wouldn't match up to 2D noise generation.

@chaoticbob
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Got it. Thanks.

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