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Releases: audinowho/PMDODump

0.8.9

14 Mar 19:00
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0.8.9 Changes

  • New dungeon: Geode Crevice, accessible from the end of Tiny Tunnel. Secret Garden temp moved to the end of Geode Crevice.
  • Tiny Tunnel Team Size 3 -> 2, removed the chance for enemies to spawn in groups for this dungeon
  • New Exclusive Item effects
  • Added the ability Cud Chew
  • Heart Scale Price 50 -> 100
  • Fixed an issue that prevented Friend Bow from working at all
  • Fixed an issue that gave all Pokemon increased Sp. Def in Sandstorm, instead of just Rock-types.
  • Fixed outlaw music in mission mod
  • Fixed outlaws failing to spawn in mission mod when the first team member is fainted
  • Fixed ally AI refusing to move when in the middle of hazardous terrain
  • Fixed an issue where pauses displayed incorrectly on dialogueboxes
  • Fixed errors occurring at Training Maze
  • Fixed softlock that occurs when revisiting a floor in a 2-way dungeon that was exited with different party members under mobility-altering statuses
  • Fixed softlock that occurs under a specific setup of traps and untraversible terrain that would cause a player to warp in a loop.
  • Fixed an issue where Pokemon spawned in Guildmaster Trail Monster Houses only had moves at level 1
  • Fixed dungeons generating secret exit guards incorrectly
  • Shedinja properly marked as released
  • Fixed Kingambit's evo requirement
  • Optimized assembly menu, summary menu, item menu, adventure completion to be less file intensive
  • RC: Lowered the vitamin boosts given to bosses in Relic Tower; they were boosted on a range of level 1 to 50, when players enter with their own vitamin boosts removed.
  • RC: Fixed an issue where mysterious distortions would fail to expire on wrapped maps
  • RC: Snowy weather can appear naturally in certain dungeon maps. It is considered identical to Hail, except it increases Ice-types' Defense instead of damagin non-ice-type Pokemon. It cannot be triggered by any other means.
  • Dev: Added RoomGenLoadBoss, an editor-friendly way to spawn boss rooms by editing a static boss map, and then selecting it as the map to load into the random dungeon.
  • Dev: Added RoomGenLoadEvo, an editor-friendly way to spawn evo rooms. The hardcoded rooms are now deprecated.
  • You can now hold CTRL+Cancel (Cancel is typically mapped to Z) to clear all dialogue boxes to skip text
  • Dev: Fixed errors occurring when maps are resized more than once with NPCs on them
  • Dev: Improvements to ConnectBranchStep that make it work better in wrapped maps
  • Dev: Stairs Steps now have a MinDistance, where you can specify how far away the exit should at least be from the start
  • Dev: Fixed cleanups when restarting using CTRL+F12
  • Dev: ModeInDirection, AnimateToPosition and AnimateInDirection can use float speed
  • Dev: Item indexing has changed. Be sure to reserialize your mods!

0.8.8

15 Dec 19:49
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0.8.8 Changes

  • New dungeon, unlocked from where Secret Garden could once be found.
  • Secret Garden is being moved to a new location. Temporarily, it can be unlocked by finishing the new dungeon.
  • Minor vault guardian rebalance
  • Fixed Wooper's ability to evolve into Clodsire, even if not a Paldean form.
  • Fixed an issue where errors would occur after finishing a level-reset, move-reset dungeon
  • Fixed an issue where deserialization would fail on a save load.
  • Fixed an issue where various unevolved Pokemon that existed in gen 7+ had lower than expected recruit rates
  • RC: Secret Slab functionality
  • Dev: Absolute Delay can be used for VFX that must have the specified delay even if the player is using a different battle speed.
  • Dev: Soft-restart properly clears menu transparency changes
  • Dev: Fixed an issue where text tags were applied out of order, such as scripts firing before pauses when specified after them.
  • Dev: MusicMenu constructor change. Check the base game for example use.
  • Dev: Songs in the base game have been renamed. If you have any PMDO base music you use in your custom dungeons/maps, Do a global find/replace in your Data/ directory from: "\w\d\d. (.+?.ogg)", replace to: "\1"

0.8.7

24 Nov 19:57
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0.8.7 Changes

  • Friend Rescues will tell you the destination floor
  • Minor tweaks to trap spawning
  • Minor display fix for evo moves
  • Partial fix for music spoilering (tracks will be renamed next version to exclude numbering in the title)
  • RC: Fixed various boss room settings for Nature Power
  • Defeated enemies are no longer affected by Magnet Pull
  • Dev: Added support for passive events from the tiles the player stands on
  • Dev: Added support for InteractOrder, to control which ground entities are interacted with first if they are both being touched/interacted with
  • Dev: GAME:FadeOutFront and GAME:FadeInFront, for fading in front of textbox and menu elements
  • Dev: Added debug UI for Mouse Coord in Textbox/menu UI space
  • Dev: Fixed Spawnlist editor crash
  • Dev: Improved dungeon spawn editor visuals
  • Dev: Moved traps away from the pokemon area in the test floor
  • Dev: RandomRoomSpawnStep has changed its constructor signature to include a successPercent argument. Recheck any lua scripts that may call this.

0.8.6

12 Nov 05:02
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0.8.6 Changes

  • Updated icons for countering statuses
  • Fix Round: Added Sound-based flag
  • Fix Powder: No longer sticks around after being hit by a fire/electric move. Now properly prevents action when attempting a fire/electric move. No longer causes orbital strike when triggering with range boosters.
  • Poison Heal: 1/16 HP healed when resting, 1/8 HP healed otherwise. No longer animates and does not give battle messages when at full HP.
  • Fix menu showing version diffs when attempting rescue
  • Self-hitting effects and traps are no longer counted as a "hit" in regards to the no-miss-twice rule
  • Fix an issue where fake item activation did not remove the item if equipped
  • Fix traps generating on chokepoints if near a shop
  • Fix items spawning on stairs if in monster house
  • Fix chests spawning in front of a locked gate
  • Fix Leech Seed effect near a wrapped map border
  • Various window dimension fixes
  • Mission Mod: Escort fainting no longer results in instant game over, and you can bring as many as you want
  • Dev: Brand new editor for Dungeon Enemy Spawns
  • Dev: Linux: Fixed an issue where error windows repeatedly appeared
  • Dex: Fix errors occurring when switching edit maps while entities are selected
  • Dev: Fixed running game with the -convert flag
  • Dev: SpecificTeamSpawner no longer ignores Mob Check Save Var clauses
  • Dev: CTRL+F12 Soft Reset breaks through cutscenes now

0.8.5

01 Sep 22:24
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0.8.5 Changes

  • Added Annihilape, Farigiraf, Samurott-H
  • Added Hyper Drill, Twin Beam, Rage Fist, Psyshield Bash, Stone Axe, Ceaseless Edge
  • PMDO is now updated to netcore 8.0, and supports flatpak!

0.8.4

26 Aug 04:03
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0.8.4 Changes

  • Fixed error that ocurs when setting text speed to fractional values
  • Fixed test grounds loading error
  • Fixed Tropical Path distortion path
  • Moonlit Courtyard exits to Cliff Camp
  • Moonlit Temple's exit stairs no longer take you to the end
  • Fix ally AI interacting with dojo NPCs
  • Fix AI handling of jaboca, rowap, enigma berries
  • Fix Split Up Tactic camping on shop items
  • Secret Garden's shops distribution changed
  • Fix town talkstring for Unown A
  • Fix repeated exclusive item effect in Cyndaquil line
  • Mission mod fixes
  • Dev: Added HPFraction to AutoReviveEvent
  • Dev: Added import/export options for choice menus
  • Dev: Enemy AI can be tuned with AbandonRangeOnHit, which determines whether it will stop respecting its comfort zones when it's attacked
  • Dev: GROUND:ActionToPosition and GROUND:MoveToPosition now accept fractional speeds

0.8.3

01 Aug 01:33
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0.8.3 Changes

  • Fixed a bug with AI that misjudged ranges that were altered
  • Dev: Modded data (such as Items, Monsters, Universal, etc) can now be saved as a patch instead of overwriting the entire file. This allows your mod to play nice with other mods. Use Right Click.
  • Dev: Building standalone games now works with the lua diff mod system.
  • Dev: Services can now use the OnAddMenu event to intercept and change menus.
  • Dev: Menus and menu elements now have labels, allowing modders to accurately change specific parts of specific menus they want.
  • Dev: ScriptableMenu.MenuElements is now DEPRECATED. Please use Elements instead. Support will be dropped on v0.9

0.8.2

15 Jul 02:41
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0.8.2 Changes

  • Sorting will preserve multi-selections in menus
  • Fix range inaccuracies for move preview
  • Mission mod fixes
  • Added talk phrases to more post-gen6 species in town
  • Curse duration 5->10
  • Brave Bird, Flare Blitz PP 8->9
  • Take Down PP 18->17
  • Wild Charge PP 17->16
  • Volt Tackle PP 9->10, pierces through foes
  • Dev: Improve partner following logic
  • Dev: Lua modding no longer requires replacing whole files for maps, common functions, and event functions
  • BREAKING: Lua scripting has been migrated to a new system. You must run -reserialize all for your mods. More info @ https://wiki.pmdo.pmdcollab.org/Lua_Script_Migration

0.8.1

08 May 01:42
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0.8.1 Changes

  • Boss tiles give you an ominous warning before activation
  • Recruit rates are all now a multiple of 10%
  • Fixed an issue causing missions to generate during rescue missions
  • Fixed Sparkly Swirl, which is technically released but unobtainable. The only reason to do this was so that if metronome rolled it there wouldn't be an error.
  • Trip Trap and similar effects will not cause items to be destroyed if they hit a border wall
  • Items can be sorted when multiselecting
  • Fixed AI misjudging Wide Lens effect
  • Fixed indefinite articles in Korean msg logs when picking up stackable items
  • Fixed various menu sizing bugs
  • Fixed a draw order issue with decorations in ground maps
  • Dev: Fixed annoying loose textures being deleted from misclicking in Map/Ground Editor's default Texture tab
  • Dev: This version removes a lot of compatibility conversions from previous versions. If you still need to convert, downgrade to v0.8 and run reserialization.

0.8

30 Apr 02:29
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0.8

0.8 Changes

  • Sickly Hollow retains moves
  • Fixed AI for allies and foes exploring
  • Monster Orb is now obtainable in vanilla
  • Added Storage Box to kecleon shop rotation
  • Effects that destroy items such as bug bite and incinerate now only affect one stack instead of all
  • Fixed an issue where partial trapping moves damaged the player more times than the enemy
  • Fixed the effect of Neutralizing Gas
  • X Items and Full Heal Range 3 -> 5
  • Psyshock BP 90->70, PP 16->11, now hits in a +-shaped pattern
  • Feint Attack cuts corners, PP 20->19
  • Thunderbolt changed to a 2-tile piercing projectile in 8 directions, BP 85->75
  • Dark Pulse PP 11->15
  • Earth Power PP 8->9 BP 65->60
  • Ice Beam PP 8->9
  • Shadow Ball PP 9->8
  • Fixed errors ocurring at the end of a dungeon completion cutscene
  • Escape does not count towards rogue mode completion
  • Stance Change switches Aegislash to Shield forme on using any status move
  • Changed exclusive items that guaranteed hit+crit on final PP to guarantee it when all PP is equal
  • Fixed an issue where exiting Sickly Hollow's secret rooms cleared the dungeon
  • Fixed an issue where retries in rogue mode rolled limited starters
  • Assembly Box Price 800 -> 450
  • Manmade medicines and X-items can be used in boss battles.
  • Added more chests to the end of Sickly Hollow and Moonlit Courtyard.
  • Slightly improved recruit rates of evolved Pokemon
  • RC: Reworked Sleeping Caldera to 14+4 floors. Full Rogue rework of 21+5 floors planned later
  • RC: Reworked Relic Tower to be more difficult and added more chests to the end
  • RC: Added Depleted Basin to serve as dead-end dungeon in light of Sleeping Caldera's upgrade
  • RC: Added gangs that drop treasure boxes to dungeons that either don't recruit or give EXP. Slightly lowered the overall enemy density of these dungeons.
  • RC: Fixed an issue where Magma Storm was not counted as a partial trapping status
  • RC: Added Tinkatink, Glimmet, Klefki, Gothorita, Noibat
  • RC: Sinnoh Evo items in Sleeping Caldera, Treacherous Mountain, Ambush Forest
  • RC: End-of-adventure inventory menu fixed to support inv extensions
  • RC: Failing the final story battle gives no penalty
  • RC: Fixed an issue where exiting Bramble Woods mysterious distortion cleared the dungeon
  • RC: Fixed an issue where RC flag leaked into roguelocke content
  • RC: Fixed escort family missions not spawning or turning in
  • Dev: AffectTarget for LevelChangeEvent
  • Dev: New sprites from spritecollab
  • Dev: Report error when generating with type mismatch
  • Dev: Fixed a constructor for GroundObject not taking passable parameter
  • Dev: Fixed crash caused by looping short sound effects