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Releases: audinowho/PMDODump

0.8.3

01 Aug 01:33
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0.8.3 Changes

  • Fixed a bug with AI that misjudged ranges that were altered
  • Dev: Modded data (such as Items, Monsters, Universal, etc) can now be saved as a patch instead of overwriting the entire file. This allows your mod to play nice with other mods. Use Right Click.
  • Dev: Building standalone games now works with the lua diff mod system.
  • Dev: Services can now use the OnAddMenu event to intercept and change menus.
  • Dev: Menus and menu elements now have labels, allowing modders to accurately change specific parts of specific menus they want.
  • Dev: ScriptableMenu.MenuElements is now DEPRECATED. Please use Elements instead. Support will be dropped on v0.9

0.8.2

15 Jul 02:41
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0.8.2 Changes

  • Sorting will preserve multi-selections in menus
  • Fix range inaccuracies for move preview
  • Mission mod fixes
  • Added talk phrases to more post-gen6 species in town
  • Curse duration 5->10
  • Brave Bird, Flare Blitz PP 8->9
  • Take Down PP 18->17
  • Wild Charge PP 17->16
  • Volt Tackle PP 9->10, pierces through foes
  • Dev: Improve partner following logic
  • Dev: Lua modding no longer requires replacing whole files for maps, common functions, and event functions
  • BREAKING: Lua scripting has been migrated to a new system. You must run -reserialize all for your mods. More info @ https://wiki.pmdo.pmdcollab.org/Lua_Script_Migration

0.8.1

08 May 01:42
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0.8.1 Changes

  • Boss tiles give you an ominous warning before activation
  • Recruit rates are all now a multiple of 10%
  • Fixed an issue causing missions to generate during rescue missions
  • Fixed Sparkly Swirl, which is technically released but unobtainable. The only reason to do this was so that if metronome rolled it there wouldn't be an error.
  • Trip Trap and similar effects will not cause items to be destroyed if they hit a border wall
  • Items can be sorted when multiselecting
  • Fixed AI misjudging Wide Lens effect
  • Fixed indefinite articles in Korean msg logs when picking up stackable items
  • Fixed various menu sizing bugs
  • Fixed a draw order issue with decorations in ground maps
  • Dev: Fixed annoying loose textures being deleted from misclicking in Map/Ground Editor's default Texture tab
  • Dev: This version removes a lot of compatibility conversions from previous versions. If you still need to convert, downgrade to v0.8 and run reserialization.

0.8

30 Apr 02:29
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0.8

0.8 Changes

  • Sickly Hollow retains moves
  • Fixed AI for allies and foes exploring
  • Monster Orb is now obtainable in vanilla
  • Added Storage Box to kecleon shop rotation
  • Effects that destroy items such as bug bite and incinerate now only affect one stack instead of all
  • Fixed an issue where partial trapping moves damaged the player more times than the enemy
  • Fixed the effect of Neutralizing Gas
  • X Items and Full Heal Range 3 -> 5
  • Psyshock BP 90->70, PP 16->11, now hits in a +-shaped pattern
  • Feint Attack cuts corners, PP 20->19
  • Thunderbolt changed to a 2-tile piercing projectile in 8 directions, BP 85->75
  • Dark Pulse PP 11->15
  • Earth Power PP 8->9 BP 65->60
  • Ice Beam PP 8->9
  • Shadow Ball PP 9->8
  • Fixed errors ocurring at the end of a dungeon completion cutscene
  • Escape does not count towards rogue mode completion
  • Stance Change switches Aegislash to Shield forme on using any status move
  • Changed exclusive items that guaranteed hit+crit on final PP to guarantee it when all PP is equal
  • Fixed an issue where exiting Sickly Hollow's secret rooms cleared the dungeon
  • Fixed an issue where retries in rogue mode rolled limited starters
  • Assembly Box Price 800 -> 450
  • Manmade medicines and X-items can be used in boss battles.
  • Added more chests to the end of Sickly Hollow and Moonlit Courtyard.
  • Slightly improved recruit rates of evolved Pokemon
  • RC: Reworked Sleeping Caldera to 14+4 floors. Full Rogue rework of 21+5 floors planned later
  • RC: Reworked Relic Tower to be more difficult and added more chests to the end
  • RC: Added Depleted Basin to serve as dead-end dungeon in light of Sleeping Caldera's upgrade
  • RC: Added gangs that drop treasure boxes to dungeons that either don't recruit or give EXP. Slightly lowered the overall enemy density of these dungeons.
  • RC: Fixed an issue where Magma Storm was not counted as a partial trapping status
  • RC: Added Tinkatink, Glimmet, Klefki, Gothorita, Noibat
  • RC: Sinnoh Evo items in Sleeping Caldera, Treacherous Mountain, Ambush Forest
  • RC: End-of-adventure inventory menu fixed to support inv extensions
  • RC: Failing the final story battle gives no penalty
  • RC: Fixed an issue where exiting Bramble Woods mysterious distortion cleared the dungeon
  • RC: Fixed an issue where RC flag leaked into roguelocke content
  • RC: Fixed escort family missions not spawning or turning in
  • Dev: AffectTarget for LevelChangeEvent
  • Dev: New sprites from spritecollab
  • Dev: Report error when generating with type mismatch
  • Dev: Fixed a constructor for GroundObject not taking passable parameter
  • Dev: Fixed crash caused by looping short sound effects

0.7.25

16 Feb 06:15
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0.7.25 Changes

  • Assembly members in town say things based on species
  • Glittery Apricorn can be found in chests
  • Colored apricorns more common in Fertile Valley
  • Treasure items exempt from bag restriction
  • Fix storage withdrawals failing after adding a stackable item
  • Fix shop item price duplication using stackables
  • Fix enemies standing still when blocked by shopkeepers or sleepers
  • Fix Sky Drop behavior from redirected
  • Fix Go After Foes behavior when allies have X-ray specs
  • Retaliate and Pledges no longer trigger on friendly fire
  • Rage PP 20 -> 15
  • Fixed an issue where reordering the team would not take effect until the next turn
  • Ally and Smart enemy AI will not waste turns attacking foes with semi-invulnerable effects, protection, or wonder guard
  • AI will not use Recycle. It's up to you!
  • Completing purchase in a dungeon shop now clears prices for items outside the matted area (they previously remained)
  • Fix issue where relearned/tutored moves are default enabled in spite of settings specifying otherwise
  • Shop no longer sells pure seeds, and sells more plain apricorn
  • Vitamins are no longer forced to increase a stat by 1 (this behavior can be toggled by devs)
  • Lowered the effect of gummis when super-effective or matching type (originally gave equivalent 3x vitamin boost)
  • Fixed event recruits not having dungeon talk events
  • Minimap color settings
  • RC: Interacting with rescue sidequest target NPCs will no longer cause desyncs
  • RC: Entering floors with wandering move tutors will no longer cause desyncs
  • RC: Compasses point to Rescue tiles correctly
  • RC: Fix issue with drinking gummis
  • RC: Fixed an issue preventing sneasel's questline from continuing
  • RC: Vitamins have double effect if used for juice
  • RC: Combining all herbs results in a full stat reset. Combining them with grimy food results in a full stat and level reset.
  • RC: Fixed an issue where you could evolve quest NPCs in dungeon
  • RC: Exiting Sleeping Caldera immediately no longer clears it
  • Dev: You can travel to dungeon segments that have infinite (-1) floors
  • Dev: You can create a full map screenshot by pressing F11; They are saved to the SCREENSHOT folder
  • Dev: Default name available for selecting a team name
  • Dev: Fixed duplicate exports in Mass Export of sprites/portraits
  • Dev: Item scripts on pickup properly include amount and price
  • Dev: Fixed various doc strings in editor

0.7.24

27 Jan 06:16
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0.7.24 Changes

  • New EXP balancing for all dungeons
  • Gummis prefer to boost one stat, and raise more stats the more effective the gummi type is to the pokemon type.
  • Fixed issue where AI controlled characters used negative status moves or items on each other
  • Magic Coat deflects all status moves, as does mirror orb
  • Fixed issue with Harvest causing multi-activation with Wide Lens
  • Psych Up fixed to be Normal Type
  • Infestation fixed to be Special Category
  • Fixed Amber Tear stacks of 0 in certain dungeons
  • Fixed vision issues at seams fo wraparound maps
  • Snatch Duration 3->10 turns
  • Removed the extra gracidea from Secret Garden
  • RC: Mysterious distortions give out exclusive items based on the team that entered them
  • RC: Operational Juice Shop
  • RC: Enemies no longer stabilize the mystery distortion stairs
  • DEV: Fixed an issue where multi-choice menus did not obey text alignment params
  • DEV: A hacky-supported mass-validate option is now in the Replays menu: Hold CTRL and press Minimap.
  • DEV: You can specify Minimum game required version for mods
  • BREAKING: COMMON.ShowDestinationMenu has been refactored. You can call it the same way, but if you have your own version please update it. The old one will fail to call UI:DestinationMenu due to input and output change

0.7.23

07 Jan 01:58
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0.7.23 Changes

  • Lowered the effect of vitamins and gummis
  • Added a few evo items to the vaults/chests of various dungeons
  • Fixed an issue where certain secret passages' textboxes interrupted replays
  • Dev: Fix startup issue in dev mode for osx and x86 windows

0.7.22

27 Dec 02:13
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0.7.22 Changes

  • Added Light of Ruin
  • Prevented Eternal Floette from evolving
  • Night Slash PP 16 -> 15
  • Assembly Box brings in any Pokemon from the assembly
  • Fixed an issue where allies that look for items will not pick them up if they spawned on top of them
  • Fixed issues where changed abilities and typings persisted across floors
  • Fixed enemies despawning onscreen in certain dungeons
  • Moved hub destinations to before dungeon destinations
  • Block out unreleased moves in learnset menu
  • Fixed an issue that prevented items from spawning in certain dungeons
  • Fixed an issue that allowed stackable items to be sold multiple times
  • Fixed an error in roguelocke form selection
  • Dev: Added new mapgen steps: GridPathEdge, GridPathTreads, GridPathCross, EraseIsolatedFromSpawnStep
  • Dex: Fixed issue where OnEnterSemgnet is not called in between ground maps
  • Fixed an issue with ground maps that use larger tilesizes

0.7.21

21 Dec 05:30
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0.7.21 Changes

  • Added a summary menu for replays
  • Fixed the adventure trail section of replays
  • Fixed Rockruff evolution method
  • Fixed speed boost effect of Type-specific gems
  • Fixed various dex issues in Gender Unlock mod
  • Added Wailmer in Castaway Cave
  • Explosion and Self-Destruct now affect ghost types using the move
  • Trick Room also reverses speed's effect on accuracy and evasion
  • Soak Accuracy: Cannot Miss -> 100%
  • Blaze Kick PP 18 -> 17, Now a 2-tile Dash
  • Fixed Powder's effect when the user ignites it
  • Fixed an issue where Amber Tear could be found in quantities of 0 in Sickly Hollow
  • Fix various divide by zero bugs with AI
  • Made mod loading more resilient to failures and sped up initial load time.
  • Fix minor music issue in Castaway Cave exit
  • Dev: Fix off by one in RoomGenPlus and LoopedTeamSpawner
  • Dev: Comment fields for zonesegment and floorgen
  • Dev: ability to disable recruitment for a save

0.7.20

26 Nov 02:55
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0.7.20 Changes

  • Added more structures to Moonlit Courtyard
  • Fixed issues with shoplifter code causing double triggers or turn mismatch
  • Fixed an issue where healing moves would not remove freeze status
  • Split Up AI no longer gets stuck on items when at full inventory
  • Minor improvement with Move Relearner's UI
  • Dev: MultiSwitchEmitter for multiple emitters in weather
  • Dev: Mobs spawning with items can be on a chance roll
  • Dev: Fixed an issue with copying+pasting GenSteps