Releases: audinowho/PMDODump
Releases · audinowho/PMDODump
0.8.3
0.8.3 Changes
- Fixed a bug with AI that misjudged ranges that were altered
- Dev: Modded data (such as Items, Monsters, Universal, etc) can now be saved as a patch instead of overwriting the entire file. This allows your mod to play nice with other mods. Use Right Click.
- Dev: Building standalone games now works with the lua diff mod system.
- Dev: Services can now use the OnAddMenu event to intercept and change menus.
- Dev: Menus and menu elements now have labels, allowing modders to accurately change specific parts of specific menus they want.
- Dev: ScriptableMenu.MenuElements is now DEPRECATED. Please use Elements instead. Support will be dropped on v0.9
0.8.2
0.8.2 Changes
- Sorting will preserve multi-selections in menus
- Fix range inaccuracies for move preview
- Mission mod fixes
- Added talk phrases to more post-gen6 species in town
- Curse duration 5->10
- Brave Bird, Flare Blitz PP 8->9
- Take Down PP 18->17
- Wild Charge PP 17->16
- Volt Tackle PP 9->10, pierces through foes
- Dev: Improve partner following logic
- Dev: Lua modding no longer requires replacing whole files for maps, common functions, and event functions
- BREAKING: Lua scripting has been migrated to a new system. You must run -reserialize all for your mods. More info @ https://wiki.pmdo.pmdcollab.org/Lua_Script_Migration
0.8.1
0.8.1 Changes
- Boss tiles give you an ominous warning before activation
- Recruit rates are all now a multiple of 10%
- Fixed an issue causing missions to generate during rescue missions
- Fixed Sparkly Swirl, which is technically released but unobtainable. The only reason to do this was so that if metronome rolled it there wouldn't be an error.
- Trip Trap and similar effects will not cause items to be destroyed if they hit a border wall
- Items can be sorted when multiselecting
- Fixed AI misjudging Wide Lens effect
- Fixed indefinite articles in Korean msg logs when picking up stackable items
- Fixed various menu sizing bugs
- Fixed a draw order issue with decorations in ground maps
- Dev: Fixed annoying loose textures being deleted from misclicking in Map/Ground Editor's default Texture tab
- Dev: This version removes a lot of compatibility conversions from previous versions. If you still need to convert, downgrade to v0.8 and run reserialization.
0.8
0.8 Changes
- Sickly Hollow retains moves
- Fixed AI for allies and foes exploring
- Monster Orb is now obtainable in vanilla
- Added Storage Box to kecleon shop rotation
- Effects that destroy items such as bug bite and incinerate now only affect one stack instead of all
- Fixed an issue where partial trapping moves damaged the player more times than the enemy
- Fixed the effect of Neutralizing Gas
- X Items and Full Heal Range 3 -> 5
- Psyshock BP 90->70, PP 16->11, now hits in a +-shaped pattern
- Feint Attack cuts corners, PP 20->19
- Thunderbolt changed to a 2-tile piercing projectile in 8 directions, BP 85->75
- Dark Pulse PP 11->15
- Earth Power PP 8->9 BP 65->60
- Ice Beam PP 8->9
- Shadow Ball PP 9->8
- Fixed errors ocurring at the end of a dungeon completion cutscene
- Escape does not count towards rogue mode completion
- Stance Change switches Aegislash to Shield forme on using any status move
- Changed exclusive items that guaranteed hit+crit on final PP to guarantee it when all PP is equal
- Fixed an issue where exiting Sickly Hollow's secret rooms cleared the dungeon
- Fixed an issue where retries in rogue mode rolled limited starters
- Assembly Box Price 800 -> 450
- Manmade medicines and X-items can be used in boss battles.
- Added more chests to the end of Sickly Hollow and Moonlit Courtyard.
- Slightly improved recruit rates of evolved Pokemon
- RC: Reworked Sleeping Caldera to 14+4 floors. Full Rogue rework of 21+5 floors planned later
- RC: Reworked Relic Tower to be more difficult and added more chests to the end
- RC: Added Depleted Basin to serve as dead-end dungeon in light of Sleeping Caldera's upgrade
- RC: Added gangs that drop treasure boxes to dungeons that either don't recruit or give EXP. Slightly lowered the overall enemy density of these dungeons.
- RC: Fixed an issue where Magma Storm was not counted as a partial trapping status
- RC: Added Tinkatink, Glimmet, Klefki, Gothorita, Noibat
- RC: Sinnoh Evo items in Sleeping Caldera, Treacherous Mountain, Ambush Forest
- RC: End-of-adventure inventory menu fixed to support inv extensions
- RC: Failing the final story battle gives no penalty
- RC: Fixed an issue where exiting Bramble Woods mysterious distortion cleared the dungeon
- RC: Fixed an issue where RC flag leaked into roguelocke content
- RC: Fixed escort family missions not spawning or turning in
- Dev: AffectTarget for LevelChangeEvent
- Dev: New sprites from spritecollab
- Dev: Report error when generating with type mismatch
- Dev: Fixed a constructor for GroundObject not taking passable parameter
- Dev: Fixed crash caused by looping short sound effects
0.7.25
0.7.25 Changes
- Assembly members in town say things based on species
- Glittery Apricorn can be found in chests
- Colored apricorns more common in Fertile Valley
- Treasure items exempt from bag restriction
- Fix storage withdrawals failing after adding a stackable item
- Fix shop item price duplication using stackables
- Fix enemies standing still when blocked by shopkeepers or sleepers
- Fix Sky Drop behavior from redirected
- Fix Go After Foes behavior when allies have X-ray specs
- Retaliate and Pledges no longer trigger on friendly fire
- Rage PP 20 -> 15
- Fixed an issue where reordering the team would not take effect until the next turn
- Ally and Smart enemy AI will not waste turns attacking foes with semi-invulnerable effects, protection, or wonder guard
- AI will not use Recycle. It's up to you!
- Completing purchase in a dungeon shop now clears prices for items outside the matted area (they previously remained)
- Fix issue where relearned/tutored moves are default enabled in spite of settings specifying otherwise
- Shop no longer sells pure seeds, and sells more plain apricorn
- Vitamins are no longer forced to increase a stat by 1 (this behavior can be toggled by devs)
- Lowered the effect of gummis when super-effective or matching type (originally gave equivalent 3x vitamin boost)
- Fixed event recruits not having dungeon talk events
- Minimap color settings
- RC: Interacting with rescue sidequest target NPCs will no longer cause desyncs
- RC: Entering floors with wandering move tutors will no longer cause desyncs
- RC: Compasses point to Rescue tiles correctly
- RC: Fix issue with drinking gummis
- RC: Fixed an issue preventing sneasel's questline from continuing
- RC: Vitamins have double effect if used for juice
- RC: Combining all herbs results in a full stat reset. Combining them with grimy food results in a full stat and level reset.
- RC: Fixed an issue where you could evolve quest NPCs in dungeon
- RC: Exiting Sleeping Caldera immediately no longer clears it
- Dev: You can travel to dungeon segments that have infinite (-1) floors
- Dev: You can create a full map screenshot by pressing F11; They are saved to the SCREENSHOT folder
- Dev: Default name available for selecting a team name
- Dev: Fixed duplicate exports in Mass Export of sprites/portraits
- Dev: Item scripts on pickup properly include amount and price
- Dev: Fixed various doc strings in editor
0.7.24
0.7.24 Changes
- New EXP balancing for all dungeons
- Gummis prefer to boost one stat, and raise more stats the more effective the gummi type is to the pokemon type.
- Fixed issue where AI controlled characters used negative status moves or items on each other
- Magic Coat deflects all status moves, as does mirror orb
- Fixed issue with Harvest causing multi-activation with Wide Lens
- Psych Up fixed to be Normal Type
- Infestation fixed to be Special Category
- Fixed Amber Tear stacks of 0 in certain dungeons
- Fixed vision issues at seams fo wraparound maps
- Snatch Duration 3->10 turns
- Removed the extra gracidea from Secret Garden
- RC: Mysterious distortions give out exclusive items based on the team that entered them
- RC: Operational Juice Shop
- RC: Enemies no longer stabilize the mystery distortion stairs
- DEV: Fixed an issue where multi-choice menus did not obey text alignment params
- DEV: A hacky-supported mass-validate option is now in the Replays menu: Hold CTRL and press Minimap.
- DEV: You can specify Minimum game required version for mods
- BREAKING: COMMON.ShowDestinationMenu has been refactored. You can call it the same way, but if you have your own version please update it. The old one will fail to call UI:DestinationMenu due to input and output change
0.7.23
0.7.23 Changes
- Lowered the effect of vitamins and gummis
- Added a few evo items to the vaults/chests of various dungeons
- Fixed an issue where certain secret passages' textboxes interrupted replays
- Dev: Fix startup issue in dev mode for osx and x86 windows
0.7.22
0.7.22 Changes
- Added Light of Ruin
- Prevented Eternal Floette from evolving
- Night Slash PP 16 -> 15
- Assembly Box brings in any Pokemon from the assembly
- Fixed an issue where allies that look for items will not pick them up if they spawned on top of them
- Fixed issues where changed abilities and typings persisted across floors
- Fixed enemies despawning onscreen in certain dungeons
- Moved hub destinations to before dungeon destinations
- Block out unreleased moves in learnset menu
- Fixed an issue that prevented items from spawning in certain dungeons
- Fixed an issue that allowed stackable items to be sold multiple times
- Fixed an error in roguelocke form selection
- Dev: Added new mapgen steps: GridPathEdge, GridPathTreads, GridPathCross, EraseIsolatedFromSpawnStep
- Dex: Fixed issue where OnEnterSemgnet is not called in between ground maps
- Fixed an issue with ground maps that use larger tilesizes
0.7.21
0.7.21 Changes
- Added a summary menu for replays
- Fixed the adventure trail section of replays
- Fixed Rockruff evolution method
- Fixed speed boost effect of Type-specific gems
- Fixed various dex issues in Gender Unlock mod
- Added Wailmer in Castaway Cave
- Explosion and Self-Destruct now affect ghost types using the move
- Trick Room also reverses speed's effect on accuracy and evasion
- Soak Accuracy: Cannot Miss -> 100%
- Blaze Kick PP 18 -> 17, Now a 2-tile Dash
- Fixed Powder's effect when the user ignites it
- Fixed an issue where Amber Tear could be found in quantities of 0 in Sickly Hollow
- Fix various divide by zero bugs with AI
- Made mod loading more resilient to failures and sped up initial load time.
- Fix minor music issue in Castaway Cave exit
- Dev: Fix off by one in RoomGenPlus and LoopedTeamSpawner
- Dev: Comment fields for zonesegment and floorgen
- Dev: ability to disable recruitment for a save
0.7.20
0.7.20 Changes
- Added more structures to Moonlit Courtyard
- Fixed issues with shoplifter code causing double triggers or turn mismatch
- Fixed an issue where healing moves would not remove freeze status
- Split Up AI no longer gets stuck on items when at full inventory
- Minor improvement with Move Relearner's UI
- Dev: MultiSwitchEmitter for multiple emitters in weather
- Dev: Mobs spawning with items can be on a chance roll
- Dev: Fixed an issue with copying+pasting GenSteps