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Alias-Anomaly-Creatures

Arma3 Exile Anomaly Pack by Alias

modified for Arma3 Exile by aussie.

If you like this script please support Alias: Become a Patron https://www.patreon.com/aliascartoons

Donate a dollar or two to keep more mods.

Original scripts can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1123074587

Shout out to @kuplion who gave me the idea to add random objects & smoke into these missions.
Farty About this script:

The script places random ToXic field missions on any map with soldiers & anomaly creatures protecting a loot crate. The four creatures are Farty, Sparky, Strigoi & the Screamer. All creatures can be destroyed with explosives, under-barrel launchers or grenades. It is very easy to install.

Farty is a smelly green slug creature that appears from the ground to spit toXic goo on it's enemies. https://goo.gl/FSK7WV

Sparky is at every mission protecting the loot crate. It creates electrical shock waves when someone comes to collect the reward. https://goo.gl/zmJrnL

The Screamer is an ancient statue that screams sonic waves at it's enemies. https://goo.gl/Pw6KuQ

STRIGOI a spectre that runs at lightening speeds with the abilty to jump into tree tops for cover. https://goo.gl/cEZcp6

Flamer a fire demon that shoots fire balls and sets the ground of it's enemies on fire. https://goo.gl/ZKM1CH

The soldiers guarding the mission include up to 4 guards, two static guns and an armed vehicle. The loot in the crate includes a variety of Exile items plus $500 to $20000 poptabs.

Requirements You must have Exile, Dms & Occupation installed for this to work.
Exile http://www.exilemod.com/downloads/
Exile Dms mission System by @Defent: https://goo.gl/R8xjns
Exile Occupation by @second_coming: https://goo.gl/YJjKjW
Edit files with https://notepad-plus-plus.org/download/v7.5.6.html

Install

Exile mission file -

  1. Unpack your mission file and drop the folders Al_Farty, Al_screamer, Al_spark & sound in your mission default directory.
  2. Edit your description.ext and and add the following:
class CfgSounds
{
#include "sound\sound_farty\sound.hpp"
#include "sound\sound_screamer\sound.hpp"
#include "sound\sound_sparky\sound.hpp"
#include "sound\sound_strigoi\sound.hpp"
#include "sound\sound_flamer\sound.hpp"
};

If you already have a class CfgSounds just add these lines into it:

#include "sound\sound_farty\sound.hpp"
#include "sound\sound_screamer\sound.hpp"
#include "sound\sound_sparky\sound.hpp"
#include "sound\sound_strigoi\sound.hpp"
#include "sound\sound_flamer\sound.hpp"
  1. Repack your mission file & that bit is done.

a3_exile_occupation -

  1. Open @ExileServer\addons\a3_exile_occupation\config.sqf and:
    • Just below"SC_occupyHeliCrashes = true; // true if you want to have Dayz style helicrashes. Paste in the Fart Setup (ToXic Slug), Screamer Setup & Spectre Setup (Strigoi) code.
    • Turn off Anomalies by setting the first line in each section to false. You can also configure each anomaly to your liking.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//	Screamer Setup 
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Now find & change the following if needed:

SC_Screamer     		= true;		// true if you want Alias Screamer
SC_occupyScreamerStatic         = false;       // true if you want to have random loot crates spawn in pre-defined locations set in SC_occupyLootCratesLocations
SC_occupyScreamerLocations	= [
                                    [1000,1000,0],
                                    [2000,2000,0],
                                    [3000,3000,0],
                                    [4000,4000,0]
                                ];
SC_SpawnScreamerGuards			= true;		// true if you want to enable AI guards
SC_numberofScreamers       	        = 2; 	// if SC_Screamer = true spawn this many Screamer missions (overrided below for Namalsk)
SC_ScreamerCrateGuards          	= 4;     // number of AI to spawn at each crate
SC_ScreamerCrateGuardsRandomize 	= true;  // Use a random number of guards up to a maximum = SC_LootCrateGuards (so between 1 and SC_LootCrateGuards)
SC_occupyScreamerMarkers		= true;	 // true if you want to have markers on the loot crate spawns

SC_ScreamerRopeAttach               	= false;   // Allow lootcrates to be airlifted (for SC_occupyLootCrates and SC_occupyHeliCrashes)

Change the loot gear by searching for SC_LootCrateItems, here is mine:

SC_LootCrateItems           	= [
                                    ["Exile_Melee_Axe",1,0],
                                    ["Exile_Item_GloriousKnakworst",1,2],
                                    ["Exile_Item_PlasticBottleFreshWater",1,2],
                                    ["Exile_Item_Knife",5,1],
                                    ["Exile_Item_BaseCameraKit",0,2],
                                    ["Exile_Item_InstaDoc",1,3],
                                    ["Exile_Item_Matches",1,0],
                                    ["Exile_Item_CookingPot",1,0],                      
                                    ["Exile_Item_MetalPole",1,0],
                                    ["Exile_Item_CodeLock",1,2],
                                    ["Exile_Item_FuelCanisterEmpty",1,0],
                                    ["Exile_Item_WoodPlank",0,8],
                                    ["Exile_Item_woodFloorKit",0,2],
                                    ["Exile_Item_WoodWindowKit",0,1],
                                    ["Exile_Item_WoodDoorwayKit",0,1],
                                    ["Exile_Item_WoodFloorPortKit",0,2],   
                                    ["Exile_Item_Laptop",0,1],
                                    ["Exile_Item_CodeLock",0,1],
				    ["Exile_Item_Cement",2,10],
				    ["Exile_Item_Sand",2,10],
				    ["Exile_Item_MetalWire",1,5],
      				    ["Exile_Item_WaterCanisterEmpty",0,2],
				    ["Exile_Item_Shovel",0,1],
				    ["Exile_Item_SafeKit",1,2],
				    ["H_PilotHelmetFighter_B",0,1],						  
				    ["Exile_Item_MetalScrews",0,5]
                            ];        
			    
  1. Drop the files deleteMapMarkers.sqf, occupationFarty.sqf, occupationScreamer.sqf, occupationSpectre.sqf, startOccupation.sqf into your @ExileServer\addons\a3_exile_occupation\scripts folder.

  2. Add thus to your mission file initServer.sqf:

#include "AL_flamer\functions_flame.hpp"

JOB DONE, sit back and have a beer. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Optional Mods

  • Change the soldier's uniform in occupationFarty.sqf & occupationScreamer.sqf
					_customGearSet =
				[
					"srifle_DMR_05_blk_F",
					["muzzle_snds_93mmg","optic_AMS","bipod_01_F_blk"],
					[["10Rnd_93x64_DMR_05_Mag",6],["Titan_AT",2]],          
					"",
					[""],
					["Rangefinder","ItemGPS"],
					"launch_O_Titan_short_ghex_F",
					"H_PilotHelmetFighter_B",  //helmet (leave this, it is the protection against Sparky's damage)
					"U_I_Protagonist_VR",   //the ai uniform
					"V_PlateCarrierIAGL_dgtl", //vest
					"B_Carryall_ghex_F"  //backpack
				];
  • Add a weed crop by uncommenting CUP_A2_p_fiberplant_ep1 in occupationFarty.sqf, occupationSpectre.sqf & occupationScreamer.sqf
  • Harvest the weed adding this cool script by @GolovaRaoul http://www.exilemod.com/topic/24426-harvest-weed/
  • Change the loot $$cash$$ amount search for:
_box setVariable ["ExileMoney", (5000 + round (random (20000))),true];//Adds between $5K to $20K in poptabs to the loot crate

in occupationFarty.sqf & occupationScreamer.sqf

  • Sparky now deals damage, players can wear / have a protective item to avoid it.
    The protection is defined in Exile.Mission\AL_spark\al_orb_move.sqf in line 6:
         obj_prot_sparky = "H_PilotHelmetFighter_B";  // I set it to the helmet worn by the mission ai.   

Need HELP??
Head to the forums here: http://www.exilemod.com/topic/26451-release-anomaly-creatures-pack-by-alias/#comment-192572

Sparky The Screamer Farty Spectre

Updates 5.06.18

  • Configured an easy setup for each Anomaly in: @ExileServer\addons\a3_exile_occupation\config.sqf

  • Added toast success hint at the end of each misison. Configure it here:

    @ExileServer\addons\a3_exile_occupation\scripts\deleteMapMarkers.sqf

  • Anomalies wont depawn when the map marker deletes (except for Farty).
    I extended the player detection range for Farty so you can't run in & delete the map marker (removing the Farty Slug).

Spectre

Updates 26.11.18

  • Randomly spawn one of the Anomaly missons on each server restart found in: @ExileServer\addons\a3_exile_occupation\startOccupation.sqf

  • Added toast messages at the start of each misison. Configure it here:

    @ExileServer\addons\a3_exile_occupation\scripts occupationFarty.sqf, occupationFlamer.sqf, occupationScreamer.sqf, occupationSpectre.sqf.

  • Changed the sparky code to deal damage if you dont wear the protective helmet.

  • Added the Flamer mission.

Flamer
Flamer

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Arma3 Exile Anomoly Pack by Alias

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