Skip to content

austinatchley/Asteroid-Agency

Repository files navigation

Asteroid Agency

About

Written in Java, using LibGDX as the base game framework, Scene2D for UI, and Box2D for physics. This project was created mainly to build familiarity with the LibGDX framework.

Screen Shot

The objective: smash as many asteroids as possible! This must be done while avoiding the green space junk and enemy fire.

Build Instructions

Pull the project, and open in Android Studio.

Android

Assuming you have setup Android Studio, the project runs on either the built-in emulator or your connected phone.

Desktop

The game also runs on desktop platforms, but you will have to include the android directory in order to lead the assets stored there. In Android Studio, this can be done by creating a custom Run Configuration, as shown below:

Desktop Configuration