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ShaderGen should allow uniform declarations with initialization #1239

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bernardkwok opened this issue Jun 21, 2021 · 0 comments
Open

ShaderGen should allow uniform declarations with initialization #1239

bernardkwok opened this issue Jun 21, 2021 · 0 comments
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ShaderGen Shader Generation change required
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bernardkwok commented Jun 21, 2021

This is a request based on the fact that a shading language may not allow for initialization of a uniform
as part of the declaration. It is also useful for code reuse if the shader code itself is used to determine uniqueness for
reuse (say to to avoid shader recompilation)

The proposal is to add in a generation option settable can be set before generation is requested. It would apply to all generators, including OSL and MDL. Here it would be a main function argument initialization option.

@bernardkwok bernardkwok added this to the 1.39 milestone Jun 21, 2021
@bernardkwok bernardkwok added this to To do in Develop via automation Jun 21, 2021
@bernardkwok bernardkwok added the ShaderGen Shader Generation change required label Jun 21, 2021
@bernardkwok bernardkwok self-assigned this Jun 21, 2021
ashwinbhat pushed a commit that referenced this issue Feb 25, 2023
This changelist simplifies the header files in MaterialXGraphEditor, with no changes to editor logic or behavior.

- Remove a bidirectional dependency between Graph.h and UiNode.h, moving the UiEdge class class from Graph.h to UiNode.h.
- Move include directives from headers to source code where possible.
- Remove unused include directives where possible.
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