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PlayerControl.xaml.cs
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PlayerControl.xaml.cs
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using System;
using System.Windows;
using System.Windows.Controls;
using AmongUsCapture;
namespace AUCapture_WPF.Controls
{
/// <summary>
/// Interaction logic for PlayerControl.xaml
/// </summary>
public partial class PlayerControl : UserControl
{
public static readonly DependencyProperty AliveProperty =
DependencyProperty.Register("AliveStatus",
typeof(bool), typeof(PlayerControl));
public static readonly DependencyProperty PlayerNameProperty =
DependencyProperty.Register("PlayerName",
typeof(string), typeof(PlayerControl));
public static readonly DependencyProperty PlayerHatDependencyProperty =
DependencyProperty.Register("PlayerHatID",
typeof(uint), typeof(PlayerControl));
public static readonly DependencyProperty PlayerPantsDependencyProperty =
DependencyProperty.Register("PlayerPantsID",
typeof(uint), typeof(PlayerControl));
public static readonly DependencyProperty ColorProperty =
DependencyProperty.Register("Color",
typeof(PlayerColor), typeof(PlayerControl));
private static void PropertyChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Console.WriteLine("Prop changed");
}
public bool AliveStatus
{
get => (bool)GetValue(AliveProperty);
set => SetValue(AliveProperty, value);
}
public uint PlayerHatID
{
get => (uint)GetValue(PlayerHatDependencyProperty);
set => SetValue(PlayerHatDependencyProperty, value);
}
public uint PlayerPantsID
{
get => (uint)GetValue(PlayerPantsDependencyProperty);
set => SetValue(PlayerPantsDependencyProperty, value);
}
public string PlayerName
{
get => (string)GetValue(PlayerNameProperty);
set => SetValue(PlayerNameProperty, value);
}
public PlayerColor Color
{
get => (PlayerColor)GetValue(ColorProperty);
set => SetValue(ColorProperty, value);
}
public PlayerControl()
{
InitializeComponent();
}
}
}