/
voice.go
227 lines (199 loc) · 6.81 KB
/
voice.go
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package bot
import (
"context"
"github.com/automuteus/automuteus/v8/pkg/premium"
"github.com/automuteus/automuteus/v8/pkg/settings"
"github.com/automuteus/automuteus/v8/pkg/task"
"github.com/bsm/redislock"
"github.com/bwmarrin/discordgo"
"log"
"strconv"
"time"
)
type HandlePriority int
const (
NoPriority HandlePriority = 0
AlivePriority HandlePriority = 1
DeadPriority HandlePriority = 2
)
func (bot *Bot) applyToSingle(dgs *GameState, userID string, mute, deaf bool) error {
prem, days, _ := bot.PostgresInterface.GetGuildOrUserPremiumStatus(bot.official, nil, dgs.GuildID, "")
premTier := premium.FreeTier
if !premium.IsExpired(prem, days) {
premTier = prem
}
uid, _ := strconv.ParseUint(userID, 10, 64)
req := task.UserModifyRequest{
Premium: premTier,
Users: []task.UserModify{
{
UserID: uid,
Mute: mute,
Deaf: deaf,
},
},
}
// nil lock because this is an override; we don't care about legitimately obtaining the lock
return bot.TokenProvider.ModifyUsers(dgs.GuildID, dgs.ConnectCode, req, nil)
}
func (bot *Bot) applyToAll(dgs *GameState, mute, deaf bool) error {
g, err := bot.PrimarySession.State.Guild(dgs.GuildID)
if err != nil {
return err
}
var users []task.UserModify
for _, voiceState := range g.VoiceStates {
userData, err := dgs.GetUser(voiceState.UserID)
if err != nil {
// the User doesn't exist in our userdata cache; add them
added := false
userData, added = dgs.checkCacheAndAddUser(g, bot.PrimarySession, voiceState.UserID)
if !added {
continue
}
}
tracked := voiceState.ChannelID != "" && dgs.VoiceChannel == voiceState.ChannelID
_, linked := dgs.GameData.GetByName(userData.InGameName)
// only actually tracked if we're in a tracked channel AND linked to a player
tracked = tracked && linked
if tracked {
uid, _ := strconv.ParseUint(userData.User.UserID, 10, 64)
users = append(users, task.UserModify{
UserID: uid,
Mute: mute,
Deaf: deaf,
})
log.Println("Forcibly applying mute/deaf to " + userData.User.UserID)
}
}
if len(users) > 0 {
prem, days, _ := bot.PostgresInterface.GetGuildOrUserPremiumStatus(bot.official, nil, dgs.GuildID, "")
premTier := premium.FreeTier
if !premium.IsExpired(prem, days) {
premTier = prem
}
req := task.UserModifyRequest{
Premium: premTier,
Users: users,
}
// nil lock because this is an override; we don't care about legitimately obtaining the lock
return bot.TokenProvider.ModifyUsers(dgs.GuildID, dgs.ConnectCode, req, nil)
}
return nil
}
// handleTrackedMembers moves/mutes players according to the current game state
func (bot *Bot) handleTrackedMembers(sess *discordgo.Session, sett *settings.GuildSettings, delay int, handlePriority HandlePriority, gsr GameStateRequest) {
lock, dgs := bot.RedisInterface.GetDiscordGameStateAndLock(gsr)
for lock == nil {
lock, dgs = bot.RedisInterface.GetDiscordGameStateAndLock(gsr)
}
g, err := sess.State.Guild(dgs.GuildID)
if err != nil || g == nil {
lock.Release(ctx)
return
}
var users []task.UserModify
priorityRequests := 0
for _, voiceState := range g.VoiceStates {
userData, err := dgs.GetUser(voiceState.UserID)
if err != nil {
// the User doesn't exist in our userdata cache; add them
added := false
userData, added = dgs.checkCacheAndAddUser(g, sess, voiceState.UserID)
if !added {
continue
}
}
tracked := voiceState.ChannelID != "" && dgs.VoiceChannel == voiceState.ChannelID
auData, found := dgs.GameData.GetByName(userData.InGameName)
// only actually tracked if we're in a tracked channel AND linked to a player
var isAlive bool
// only actually tracked if we're in a tracked channel AND linked to a player
if !sett.GetMuteSpectator() {
tracked = tracked && found
isAlive = auData.IsAlive
} else {
if !found {
// we just assume the spectator is dead
isAlive = false
} else {
isAlive = auData.IsAlive
}
}
shouldMute, shouldDeaf := sett.GetVoiceState(isAlive, tracked, dgs.GameData.GetPhase())
incorrectMuteDeafenState := shouldMute != userData.ShouldBeMute || shouldDeaf != userData.ShouldBeDeaf
// only issue a change if the User isn't in the right state already
// nicksmatch can only be false if the in-game data is != nil, so the reference to .audata below is safe
// check the userdata is linked here to not accidentally undeafen music bots, for example
if incorrectMuteDeafenState && (found || sett.GetMuteSpectator()) {
uid, _ := strconv.ParseUint(userData.User.UserID, 10, 64)
userModify := task.UserModify{
UserID: uid,
Mute: shouldMute,
Deaf: shouldDeaf,
}
if handlePriority != NoPriority && ((handlePriority == AlivePriority && isAlive) || (handlePriority == DeadPriority && !isAlive)) {
users = append([]task.UserModify{userModify}, users...)
priorityRequests++ // counter of how many elements on the front of the arr should be sent first
} else {
users = append(users, userModify)
}
userData.SetShouldBeMuteDeaf(shouldMute, shouldDeaf)
dgs.UpdateUserData(userData.User.UserID, userData)
}
}
// we relinquish the lock while we wait
bot.RedisInterface.SetDiscordGameState(dgs, lock)
voiceLock := bot.RedisInterface.LockVoiceChanges(dgs.ConnectCode, time.Second*time.Duration(delay+1))
if delay > 0 {
log.Printf("Sleeping for %d seconds before applying changes to users\n", delay)
time.Sleep(time.Second * time.Duration(delay))
}
if dgs.Running && len(users) > 0 {
prem, days, _ := bot.PostgresInterface.GetGuildOrUserPremiumStatus(bot.official, nil, dgs.GuildID, "")
premTier := premium.FreeTier
if !premium.IsExpired(prem, days) {
premTier = prem
}
if priorityRequests > 0 {
req := task.UserModifyRequest{
Premium: premTier,
Users: users[:priorityRequests],
}
// no lock; we're not done yet
err := bot.issueMutesAndRecord(dgs.GuildID, dgs.ConnectCode, req, nil)
if err != nil {
log.Println(err)
} else {
log.Println("Successfully finished issuing high priority mutes")
}
rem := users[priorityRequests:]
if len(rem) > 0 {
req = task.UserModifyRequest{
Premium: premTier,
Users: rem,
}
err := bot.issueMutesAndRecord(dgs.GuildID, dgs.ConnectCode, req, voiceLock)
if err != nil {
log.Println(err)
}
} else if voiceLock != nil {
voiceLock.Release(context.Background())
}
} else {
// no priority; issue all at once
log.Println("Issuing mutes/deafens with no particular priority")
req := task.UserModifyRequest{
Premium: premTier,
Users: users,
}
err := bot.issueMutesAndRecord(dgs.GuildID, dgs.ConnectCode, req, voiceLock)
if err != nil {
log.Println(err)
}
}
}
}
func (bot *Bot) issueMutesAndRecord(guildID, connectCode string, req task.UserModifyRequest, lock *redislock.Lock) error {
return bot.TokenProvider.ModifyUsers(guildID, connectCode, req, lock)
}