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responses.go
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responses.go
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package bot
import (
"fmt"
"github.com/automuteus/automuteus/v8/pkg/amongus"
"github.com/automuteus/automuteus/v8/pkg/discord"
"github.com/automuteus/automuteus/v8/pkg/settings"
"os"
"strings"
"time"
"github.com/automuteus/automuteus/v8/bot/setting"
"github.com/automuteus/automuteus/v8/pkg/game"
"github.com/bwmarrin/discordgo"
"github.com/nicksnyder/go-i18n/v2/i18n"
)
const ISO8601 = "2006-01-02T15:04:05-0700"
func settingResponse(settings []setting.Setting, sett *settings.GuildSettings, prem bool) *discordgo.MessageEmbed {
embed := discordgo.MessageEmbed{
URL: "",
Type: "",
Title: sett.LocalizeMessage(&i18n.Message{
ID: "responses.settingResponse.Title",
Other: "Settings",
}),
Description: sett.LocalizeMessage(&i18n.Message{
ID: "responses.settingResponse.Description",
Other: "Type `/settings <setting>` to change a setting from those listed below",
}),
Timestamp: "",
Color: 15844367, // GOLD
Image: nil,
Thumbnail: nil,
Video: nil,
Provider: nil,
Author: nil,
}
fields := make([]*discordgo.MessageEmbedField, 0)
for _, v := range settings {
if !v.Premium {
name := v.Name
fields = append(fields, &discordgo.MessageEmbedField{
Name: name,
Value: sett.LocalizeMessage(&i18n.Message{Other: v.ShortDesc}),
Inline: true,
})
}
}
var desc string
if prem {
desc = sett.LocalizeMessage(&i18n.Message{
ID: "responses.settingResponse.PremiumThanks",
Other: "Thanks for being an AutoMuteUs Premium user!",
})
} else {
desc = sett.LocalizeMessage(&i18n.Message{
ID: "responses.settingResponse.PremiumNoThanks",
Other: "The following settings are only for AutoMuteUs premium users.\nType `/premium` to learn more!",
})
}
fields = append(fields, &discordgo.MessageEmbedField{
Name: "\u200B",
Value: "\u200B",
Inline: false,
})
fields = append(fields, &discordgo.MessageEmbedField{
Name: "💎 Premium Settings 💎",
Value: desc,
Inline: false,
})
for _, v := range settings {
if v.Premium {
name := v.Name
fields = append(fields, &discordgo.MessageEmbedField{
Name: name,
Value: sett.LocalizeMessage(&i18n.Message{Other: v.ShortDesc}),
Inline: true,
})
}
}
embed.Fields = fields
return &embed
}
func (bot *Bot) gameStateResponse(dgs *GameState, sett *settings.GuildSettings) *discordgo.MessageEmbed {
// we need to generate the messages based on the state of the game
messages := map[game.Phase]func(dgs *GameState, emojis AlivenessEmojis, sett *settings.GuildSettings) *discordgo.MessageEmbed{
game.MENU: menuMessage,
game.LOBBY: lobbyMessage,
game.TASKS: gamePlayMessage,
game.DISCUSS: gamePlayMessage,
game.GAMEOVER: gamePlayMessage,
}
return messages[dgs.GameData.Phase](dgs, bot.StatusEmojis, sett)
}
func lobbyMetaEmbedFields(room, region string, author, voiceChannelID string, playerCount int, linkedPlayers int, sett *settings.GuildSettings) []*discordgo.MessageEmbedField {
gameInfoFields := make([]*discordgo.MessageEmbedField, 0)
if author != "" {
gameInfoFields = append(gameInfoFields, &discordgo.MessageEmbedField{
Name: sett.LocalizeMessage(&i18n.Message{
ID: "responses.lobbyMetaEmbedFields.Host",
Other: "Host",
}),
Value: discord.MentionByUserID(author),
Inline: true,
})
}
if voiceChannelID != "" {
gameInfoFields = append(gameInfoFields, &discordgo.MessageEmbedField{
Name: sett.LocalizeMessage(&i18n.Message{
ID: "responses.lobbyMetaEmbedFields.VoiceChannel",
Other: "Voice Channel",
}),
Value: discord.MentionByChannelID(voiceChannelID),
Inline: true,
})
}
if linkedPlayers > playerCount {
linkedPlayers = playerCount
}
gameInfoFields = append(gameInfoFields, &discordgo.MessageEmbedField{
Name: sett.LocalizeMessage(&i18n.Message{
ID: "responses.lobbyMetaEmbedFields.PlayersLinked",
Other: "Players Linked",
}),
Value: fmt.Sprintf("%v/%v", linkedPlayers, playerCount),
Inline: true,
})
if room != "" {
switch {
case sett.DisplayRoomCode == "spoiler":
room = fmt.Sprintf("||%v||", room)
case sett.DisplayRoomCode == "never":
room = strings.Repeat("\\*", len(room))
}
gameInfoFields = append(gameInfoFields, &discordgo.MessageEmbedField{
Name: sett.LocalizeMessage(&i18n.Message{
ID: "responses.lobbyMetaEmbedFields.RoomCode",
Other: "🔒 ROOM CODE",
}),
Value: room,
Inline: false,
})
}
if region != "" {
gameInfoFields = append(gameInfoFields, &discordgo.MessageEmbedField{
Name: sett.LocalizeMessage(&i18n.Message{
ID: "responses.lobbyMetaEmbedFields.Region",
Other: "🌎 REGION",
}),
Value: region,
Inline: false,
})
}
return gameInfoFields
}
func menuMessage(dgs *GameState, _ AlivenessEmojis, sett *settings.GuildSettings) *discordgo.MessageEmbed {
var footer *discordgo.MessageEmbedFooter
desc, color := dgs.descriptionAndColor(sett)
if color == discord.DEFAULT {
color = discord.GREEN
footer = &discordgo.MessageEmbedFooter{
Text: sett.LocalizeMessage(&i18n.Message{
ID: "responses.menuMessage.Linked.FooterText",
Other: "(Enter a game lobby in Among Us to start the match)",
}),
IconURL: "",
ProxyIconURL: "",
}
}
fields := make([]*discordgo.MessageEmbedField, 0)
author := dgs.GameStateMsg.LeaderID
if author != "" {
fields = append(fields, &discordgo.MessageEmbedField{
Name: sett.LocalizeMessage(&i18n.Message{
ID: "responses.lobbyMetaEmbedFields.Host",
Other: "Host",
}),
Value: discord.MentionByUserID(author),
Inline: true,
})
}
if dgs.VoiceChannel != "" {
fields = append(fields, &discordgo.MessageEmbedField{
Name: sett.LocalizeMessage(&i18n.Message{
ID: "responses.lobbyMetaEmbedFields.VoiceChannel",
Other: "Voice Channel",
}),
Value: "<#" + dgs.VoiceChannel + ">",
Inline: true,
})
}
if len(fields) == 2 {
fields = append(fields, &discordgo.MessageEmbedField{
Name: "\u200B",
Value: "\u200B",
Inline: true,
})
}
msg := discordgo.MessageEmbed{
URL: "",
Type: "",
Title: sett.LocalizeMessage(&i18n.Message{
ID: "responses.menuMessage.Title",
Other: "Main Menu",
}),
Description: desc,
Timestamp: time.Now().Format(ISO8601),
Footer: footer,
Color: color,
Image: nil,
Thumbnail: nil,
Video: nil,
Provider: nil,
Author: nil,
Fields: fields,
}
return &msg
}
func lobbyMessage(dgs *GameState, emojis AlivenessEmojis, sett *settings.GuildSettings) *discordgo.MessageEmbed {
room, region, playMap := dgs.GameData.GetRoomRegionMap()
gameInfoFields := lobbyMetaEmbedFields(room, region, dgs.GameStateMsg.LeaderID, dgs.VoiceChannel, dgs.GameData.GetNumDetectedPlayers(), dgs.GetCountLinked(), sett)
listResp := dgs.ToEmojiEmbedFields(emojis, sett)
listResp = append(gameInfoFields, listResp...)
desc, color := dgs.descriptionAndColor(sett)
if color == discord.DEFAULT {
color = discord.GREEN
}
msg := discordgo.MessageEmbed{
URL: "",
Type: "",
Title: sett.LocalizeMessage(&i18n.Message{
ID: "responses.lobbyMessage.Title",
Other: "Lobby",
}),
Description: desc,
Timestamp: time.Now().Format(ISO8601),
Footer: &discordgo.MessageEmbedFooter{
Text: sett.LocalizeMessage(&i18n.Message{
ID: "responses.lobbyMessage.Footer.Text",
Other: "Use the select below with your in-game color! (or {{.X}} to leave)",
},
map[string]interface{}{
"X": X,
}),
IconURL: "",
ProxyIconURL: "",
},
Color: color,
Image: nil,
Thumbnail: getThumbnailFromMap(playMap, sett),
Video: nil,
Provider: nil,
Author: nil,
Fields: listResp,
}
return &msg
}
func gameOverMessage(dgs *GameState, emojis AlivenessEmojis, sett *settings.GuildSettings, winners string) *discordgo.MessageEmbed {
_, _, playMap := dgs.GameData.GetRoomRegionMap()
listResp := dgs.ToEmojiEmbedFields(emojis, sett)
desc := sett.LocalizeMessage(&i18n.Message{
ID: "eventHandler.gameOver.matchID",
Other: "Game Over! View the match's stats using Match ID: `{{.MatchID}}`\n{{.Winners}}",
},
map[string]interface{}{
"MatchID": matchIDCode(dgs.ConnectCode, dgs.MatchID),
"Winners": winners,
})
var footer *discordgo.MessageEmbedFooter
if sett.DeleteGameSummaryMinutes > 0 {
footer = &discordgo.MessageEmbedFooter{
Text: sett.LocalizeMessage(&i18n.Message{
ID: "eventHandler.gameOver.deleteMessageFooter",
Other: "Deleting message {{.Mins}} mins from:",
},
map[string]interface{}{
"Mins": sett.DeleteGameSummaryMinutes,
}),
IconURL: "",
ProxyIconURL: "",
}
}
msg := discordgo.MessageEmbed{
URL: "",
Type: "",
Title: sett.LocalizeMessage(amongus.ToLocale(game.GAMEOVER)),
Description: desc,
Timestamp: time.Now().Format(ISO8601),
Footer: footer,
Color: discord.DARK_GOLD, // DARK GOLD
Image: nil,
Thumbnail: getThumbnailFromMap(playMap, sett),
Video: nil,
Provider: nil,
Author: nil,
Fields: listResp,
}
return &msg
}
func getThumbnailFromMap(playMap game.PlayMap, sett *settings.GuildSettings) *discordgo.MessageEmbedThumbnail {
url := game.FormMapUrl(os.Getenv("BASE_MAP_URL"), playMap, sett.MapVersion == "detailed")
if url != "" {
return &discordgo.MessageEmbedThumbnail{
URL: url,
}
}
return nil
}
func gamePlayMessage(dgs *GameState, emojis AlivenessEmojis, sett *settings.GuildSettings) *discordgo.MessageEmbed {
phase := dgs.GameData.GetPhase()
playMap := dgs.GameData.GetPlayMap()
// send empty fields because we don't need to display those fields during the game...
listResp := dgs.ToEmojiEmbedFields(emojis, sett)
gameInfoFields := lobbyMetaEmbedFields("", "", dgs.GameStateMsg.LeaderID, dgs.VoiceChannel, dgs.GameData.GetNumDetectedPlayers(), dgs.GetCountLinked(), sett)
listResp = append(gameInfoFields, listResp...)
desc, color := dgs.descriptionAndColor(sett)
if color == discord.DEFAULT {
switch phase {
case game.TASKS:
color = discord.BLUE
case game.DISCUSS:
color = discord.PURPLE
}
}
title := sett.LocalizeMessage(amongus.ToLocale(phase))
msg := discordgo.MessageEmbed{
URL: "",
Type: "",
Title: title,
Description: desc,
Timestamp: time.Now().Format(ISO8601),
Color: color,
Footer: nil,
Image: nil,
Thumbnail: getThumbnailFromMap(playMap, sett),
Video: nil,
Provider: nil,
Author: nil,
Fields: listResp,
}
return &msg
}
// returns the description and color to use, based on the gamestate
// usage dictates DEFAULT should be overwritten by other state subsequently,
// whereas RED and DARK_ORANGE are error/flag values that should be passed on
func (dgs *GameState) descriptionAndColor(sett *settings.GuildSettings) (string, int) {
if !dgs.Linked {
return sett.LocalizeMessage(&i18n.Message{
ID: "responses.notLinked.Description",
Other: "❌**No capture linked! Click the link above to connect!**❌",
}), discord.RED // red
} else if !dgs.Running {
return sett.LocalizeMessage(&i18n.Message{
ID: "responses.makeDescription.GameNotRunning",
Other: "\n⚠ **Bot is Paused!** ⚠\n\n",
}), discord.DARK_ORANGE
}
return "\n", discord.DEFAULT
}
func nonPremiumSettingResponse(sett *settings.GuildSettings) string {
return sett.LocalizeMessage(&i18n.Message{
ID: "responses.nonPremiumSetting.Desc",
Other: "Sorry, but that setting is reserved for AutoMuteUs Premium users! See `/premium` for details",
})
}