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userDataSet.go
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/
userDataSet.go
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package bot
import (
"fmt"
"github.com/automuteus/automuteus/v8/pkg/amongus"
"strings"
)
type UserDataSet map[string]UserData
func (dgs *GameState) GetCountLinked() int {
LinkedPlayerCount := 0
for _, v := range dgs.UserData {
if v.InGameName != amongus.UnlinkedPlayerName {
LinkedPlayerCount++
}
}
return LinkedPlayerCount
}
func (dgs *GameState) AttemptPairingByMatchingNames(data amongus.PlayerData) string {
name := strings.ReplaceAll(strings.ToLower(data.Name), " ", "")
for userID, v := range dgs.UserData {
if strings.ReplaceAll(strings.ToLower(v.GetUserName()), " ", "") == name || strings.ReplaceAll(strings.ToLower(v.GetNickName()), " ", "") == name {
v.Link(data)
dgs.UserData[userID] = v
return userID
}
}
return ""
}
func (dgs *GameState) UpdateUserData(userID string, data UserData) {
if dgs.UserData != nil {
dgs.UserData[userID] = data
}
}
func (dgs *GameState) AttemptPairingByUserIDs(data amongus.PlayerData, userIDs map[string]interface{}) string {
for userID := range userIDs {
if v, ok := dgs.UserData[userID]; ok {
// only attempt to link players that aren't paired already
if v.GetPlayerName() == amongus.UnlinkedPlayerName {
v.Link(data)
dgs.UserData[userID] = v
}
return userID
}
}
return ""
}
func (dgs *GameState) ClearPlayerData(userID string) bool {
if v, ok := dgs.UserData[userID]; ok {
v.InGameName = amongus.UnlinkedPlayerName
dgs.UserData[userID] = v
return true
}
return false
}
func (dgs *GameState) ClearPlayerDataByPlayerName(playerName string) {
for i, v := range dgs.UserData {
if v.GetPlayerName() == playerName {
v.InGameName = amongus.UnlinkedPlayerName
dgs.UserData[i] = v
return
}
}
}
func (dgs *GameState) UnlinkAllUsers() {
for i, v := range dgs.UserData {
v.InGameName = amongus.UnlinkedPlayerName
dgs.UserData[i] = v
}
}
func (dgs *GameState) GetUser(userID string) (UserData, error) {
if v, ok := dgs.UserData[userID]; ok {
return v, nil
}
return UserData{}, fmt.Errorf("no User found with ID %s", userID)
}