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sender.go
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sender.go
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// Copyright (C) 2019-2022, Ava Labs, Inc. All rights reserved.
// See the file LICENSE for licensing terms.
package common
import (
"github.com/ava-labs/avalanchego/ids"
"github.com/ava-labs/avalanchego/snow"
)
// Sender defines how a consensus engine sends messages and requests to other
// validators
type Sender interface {
snow.Acceptor
StateSummarySender
AcceptedStateSummarySender
FrontierSender
AcceptedSender
FetchSender
QuerySender
Gossiper
AppSender
}
// StateSummarySender defines how a consensus engine sends state sync messages to
// other nodes.
type StateSummarySender interface {
// SendGetStateSummaryFrontier requests that every node in [nodeIDs] sends a
// StateSummaryFrontier message.
SendGetStateSummaryFrontier(nodeIDs ids.NodeIDSet, requestID uint32)
// SendStateSummaryFrontier responds to a StateSummaryFrontier message with this
// engine's current state summary frontier.
SendStateSummaryFrontier(nodeID ids.NodeID, requestID uint32, summary []byte)
}
type AcceptedStateSummarySender interface {
// SendGetAcceptedStateSummary requests that every node in [nodeIDs] sends an
// AcceptedStateSummary message with all the state summary IDs referenced by [heights]
// that the node thinks are accepted.
SendGetAcceptedStateSummary(nodeIDs ids.NodeIDSet, requestID uint32, heights []uint64)
// SendAcceptedStateSummary responds to a AcceptedStateSummary message with a
// set of summary ids that are accepted.
SendAcceptedStateSummary(nodeID ids.NodeID, requestID uint32, summaryIDs []ids.ID)
}
// FrontierSender defines how a consensus engine sends frontier messages to
// other nodes.
type FrontierSender interface {
// SendGetAcceptedFrontier requests that every node in [nodeIDs] sends an
// AcceptedFrontier message.
SendGetAcceptedFrontier(nodeIDs ids.NodeIDSet, requestID uint32)
// SendAcceptedFrontier responds to a AcceptedFrontier message with this
// engine's current accepted frontier.
SendAcceptedFrontier(
nodeID ids.NodeID,
requestID uint32,
containerIDs []ids.ID,
)
}
// AcceptedSender defines how a consensus engine sends messages pertaining to
// accepted containers
type AcceptedSender interface {
// SendGetAccepted requests that every node in [nodeIDs] sends an Accepted
// message with all the IDs in [containerIDs] that the node thinks are
// accepted.
SendGetAccepted(
nodeIDs ids.NodeIDSet,
requestID uint32,
containerIDs []ids.ID,
)
// SendAccepted responds to a GetAccepted message with a set of IDs of
// containers that are accepted.
SendAccepted(nodeID ids.NodeID, requestID uint32, containerIDs []ids.ID)
}
// FetchSender defines how a consensus engine sends retrieval messages to other
// nodes.
type FetchSender interface {
// Request that the specified node send the specified container to this
// node.
SendGet(nodeID ids.NodeID, requestID uint32, containerID ids.ID)
// SendGetAncestors requests that node [nodeID] send container [containerID]
// and its ancestors.
SendGetAncestors(nodeID ids.NodeID, requestID uint32, containerID ids.ID)
// Tell the specified node about [container].
SendPut(nodeID ids.NodeID, requestID uint32, container []byte)
// Give the specified node several containers at once. Should be in response
// to a GetAncestors message with request ID [requestID] from the node.
SendAncestors(nodeID ids.NodeID, requestID uint32, containers [][]byte)
}
// QuerySender defines how a consensus engine sends query messages to other
// nodes.
type QuerySender interface {
// Request from the specified nodes their preferred frontier, given the
// existence of the specified container.
// This is the same as PullQuery, except that this message includes the body
// of the container rather than its ID.
SendPushQuery(nodeIDs ids.NodeIDSet, requestID uint32, container []byte)
// Request from the specified nodes their preferred frontier, given the
// existence of the specified container.
SendPullQuery(nodeIDs ids.NodeIDSet, requestID uint32, containerID ids.ID)
// Send chits to the specified node
SendChits(nodeID ids.NodeID, requestID uint32, votes []ids.ID)
}
// Gossiper defines how a consensus engine gossips a container on the accepted
// frontier to other nodes
type Gossiper interface {
// Gossip the provided container throughout the network
SendGossip(container []byte)
}
// AppSender sends application (VM) level messages.
// See also common.AppHandler.
type AppSender interface {
// Send an application-level request.
// A nil return value guarantees that for each nodeID in [nodeIDs],
// the VM corresponding to this AppSender eventually receives either:
// * An AppResponse from nodeID with ID [requestID]
// * An AppRequestFailed from nodeID with ID [requestID]
// Exactly one of the above messages will eventually be received per nodeID.
// A non-nil error should be considered fatal.
SendAppRequest(nodeIDs ids.NodeIDSet, requestID uint32, appRequestBytes []byte) error
// Send an application-level response to a request.
// This response must be in response to an AppRequest that the VM corresponding
// to this AppSender received from [nodeID] with ID [requestID].
// A non-nil error should be considered fatal.
SendAppResponse(nodeID ids.NodeID, requestID uint32, appResponseBytes []byte) error
// Gossip an application-level message.
// A non-nil error should be considered fatal.
SendAppGossip(appGossipBytes []byte) error
SendAppGossipSpecific(nodeIDs ids.NodeIDSet, appGossipBytes []byte) error
}