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three-world

Convenience wrapper around Three.js to create a scene, camera and renderer quickly

Simple sample

  var world = require('three-world'),
      geometry = new THREE.CubeGeometry(10, 10, 10),
      material = new THREE.MeshBasicMaterial({ color: 0xff0000 }),
      mesh     = new THREE.Mesh(geometry, material);

  function onRendered() {
    mesh.rotation.y += 0.05;
  }

  world.init({ camDistance: 50, renderCallback: onRendered });
  world.add(mesh);
  world.start();

You can also pause and resume the world, if you so wish:

  world.start();
  ...
  world.pause();
  console.log(world.isPaused());
  world.resume();

In addition you can get the Camera, Scene and Renderer:

  var cam      = world.getCamera(),
      scene    = world.getScene(),
      renderer = world.getRenderer();

Available options

Option Description Default
ambientLightColor Color of the ambient light. Optional. 0xffffff (white)
camDistance Position on the z-axis where the camera should initially be. Optional. 100
clearColor Color that is used to clear the canvas. Optional. 0 (black)
container Element that the renderer should be appended to. Optional. document.body
farPlane Maximum distance from the camera that is still rendered. Optional. 2000
renderCallback Callback function that is called right before rendering a new frame. Optional undefined

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Convenience wrapper around Three.js to create a scene, camera and renderer quickly

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