2048 is a a game in hexagon tiles (https://www.redblobgames.com/grids/hexagons/) based on sliding, the rule of the game pretty simple every two tiles with the same value can be merged into one and their sum will combine, reach to 2048 and you won!
I developed this game to experiment usage of Vite, React.js, Redux toolkit, typescript, svg's, animations, and Jest unit testing. I will continue to develope the game but for now its uncomplete from my opinion. feel free to give an hand.
Next Goals: -Finishing build unit testing -Scale the game to dynamic radius -Build both client and fetch option as fanctionality. -Adding more animations. -Responsibility for mobile -adding IndexDB as caching -Netlify adjustment -small sorting algorithm fixing between collided tiles -Winning check -Losing check
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Currently, two official plugins are available:
- @vitejs/plugin-react uses Babel for Fast Refresh
- @vitejs/plugin-react-swc uses SWC for Fast Refresh
If you are developing a production application, we recommend updating the configuration to enable type aware lint rules:
- Configure the top-level
parserOptions
property like this:
export default {
// other rules...
parserOptions: {
ecmaVersion: 'latest',
sourceType: 'module',
project: ['./tsconfig.json', './tsconfig.node.json'],
tsconfigRootDir: __dirname,
},
}
- Replace
plugin:@typescript-eslint/recommended
toplugin:@typescript-eslint/recommended-type-checked
orplugin:@typescript-eslint/strict-type-checked
- Optionally add
plugin:@typescript-eslint/stylistic-type-checked
- Install eslint-plugin-react and add
plugin:react/recommended
&plugin:react/jsx-runtime
to theextends
list