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Adaptation to C# of:

  1. Design Patterns for Humans
  2. Refactoring Guru
  3. SourceMaking

The code part is adapted by me based on many different conceptual examples. All the textual explanation for design patterns stays the same, with minor changes.


🚀 Introduction

Design patterns are solutions to recurring problems; guidelines on how to tackle certain problems. They are not classes, packages or libraries that you can plug into your application and wait for the magic to happen. These are, rather, guidelines on how to tackle certain problems in certain situations.

Design patterns are solutions to recurring problems; guidelines on how to tackle certain problems

Wikipedia describes them as

In software engineering, a software design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations.

⚠ Be Careful

  • Design patterns are not a silver bullet to all your problems.
  • Do not try to force them; bad things are supposed to happen, if done so. Keep in mind that design patterns are solutions to problems, not solutions finding problems; so don't overthink.
  • If used in a correct place in a correct manner, they can prove to be a savior; or else they can result in a horrible mess of a code.

Also note that the code samples below are in C#-7, however this shouldn't stop you because the concepts are same anyways. Plus the support for other languages is underway.

Types of Design Patterns