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normalize normals and tangents after transform
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Alexx999 committed Feb 2, 2013
1 parent ac0179b commit 5cb0a5a
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions src/away3d/core/base/SubGeometryBase.as
Expand Up @@ -673,6 +673,7 @@ package away3d.core.base
vector.y = normals[i1];
vector.z = normals[i2];
vector = invTranspose.deltaTransformVector(vector);
vector.normalize();
normals[ni0] = vector.x;
normals[i1] = vector.y;
normals[i2] = vector.z;
Expand All @@ -688,6 +689,7 @@ package away3d.core.base
vector.y = tangents[i1];
vector.z = tangents[i2];
vector = invTranspose.deltaTransformVector(vector);
vector.normalize();
tangents[ti0] = vector.x;
tangents[i1] = vector.y;
tangents[i2] = vector.z;
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