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Before updating to revision 11 I already had mouse problems with OrthographicLens (drag3d doesn't work and i had problems to retrieve mouse local position on a given plan)
When I update to revision 11, mouseDown event is no longer dispatch on mesh or sprite3D elements.
for instance :
_view3d = new View3D();
away3dContainer.addChild(_view3d);
_view3d.camera.lens = new OrthographicLens(); // when switch to OrthographicLens mouse event is not dispatch
_view3d.camera.y = 100;
_view3d.camera.z = 0;
_view3d.camera.x = 0;
_view3d.camera.lookAt(new Vector3D());
var map:Mesh = new Mesh(new PlaneGeometry(100,100), new ColorMaterial(0xFF00FF));
map.mouseEnabled = true;
map.addEventListener(MouseEvent3D.MOUSE_DOWN, mouseDownHandler);
_view3d.scene.addChild(map);
The text was updated successfully, but these errors were encountered:
Before updating to revision 11 I already had mouse problems with OrthographicLens (drag3d doesn't work and i had problems to retrieve mouse local position on a given plan)
When I update to revision 11, mouseDown event is no longer dispatch on mesh or sprite3D elements.
for instance :
_view3d = new View3D();
away3dContainer.addChild(_view3d);
_view3d.camera.lens = new OrthographicLens(); // when switch to OrthographicLens mouse event is not dispatch
_view3d.camera.y = 100;
_view3d.camera.z = 0;
_view3d.camera.x = 0;
_view3d.camera.lookAt(new Vector3D());
var map:Mesh = new Mesh(new PlaneGeometry(100,100), new ColorMaterial(0xFF00FF));
map.mouseEnabled = true;
map.addEventListener(MouseEvent3D.MOUSE_DOWN, mouseDownHandler);
_view3d.scene.addChild(map);
The text was updated successfully, but these errors were encountered: