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LZMA bug #238

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bboltz opened this issue Jan 31, 2014 · 1 comment
Closed

LZMA bug #238

bboltz opened this issue Jan 31, 2014 · 1 comment

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@bboltz
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bboltz commented Jan 31, 2014

Hello,

I’m testing some things with the Away Builder Live Tool, and when I save a model with LZMA compression enabled, it doesn’t save out the 4-byte uncompressed size at the beginning of the LZMA buffer.

This is different from the Away3D SDK C++, which does save out the 4-byte uncompressed size.

Also, when I use the SDK to write a LZMA compressed file, and try to open it into the Away Builder Live Tool, I get an Error #1000, which locks up my browser.

Thanks

@80prozent
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This is acctual a AWD-SDK issue.
I close the Issue here, and opened a new one in the AWD-SDK git.
awaytools/awd-sdk#6

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