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# Seek&Destroy: Sample Bot
#
# Enjoys following and target and firing many shots
class SeekAndDestroy < RTanque::Bot::Brain
NAME = 'Seek&Destroy'
include RTanque::Bot::BrainHelper
TURRET_FIRE_RANGE = RTanque::Heading::ONE_DEGREE * 5.0
def tick!
@desired_heading ||= nil
if (lock = self.get_radar_lock)
self.destroy_lock(lock)
@desired_heading = nil
else
self.seek_lock
end
end
def destroy_lock(reflection)
command.heading = reflection.heading
command.radar_heading = reflection.heading
command.turret_heading = reflection.heading
command.speed = reflection.distance > 200 ? MAX_BOT_SPEED : MAX_BOT_SPEED / 2.0
if (reflection.heading.delta(sensors.turret_heading)).abs < TURRET_FIRE_RANGE
command.fire(reflection.distance > 200 ? MAX_FIRE_POWER : MIN_FIRE_POWER)
end
end
def seek_lock
if sensors.position.on_wall?
@desired_heading = sensors.heading + RTanque::Heading::HALF_ANGLE
end
command.radar_heading = sensors.radar_heading + MAX_RADAR_ROTATION
command.speed = 1
if @desired_heading
command.heading = @desired_heading
command.turret_heading = @desired_heading
end
end
def get_radar_lock
@locked_on ||= nil
lock = if @locked_on
sensors.radar.find { |reflection| reflection.name == @locked_on } || sensors.radar.first
else
sensors.radar.first
end
@locked_on = lock.name if lock
lock
end
end