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0.1 (Alpha) Roguelike Tutorial Feature Parity

No due date 16% complete

This milestone is feature parity with the TCOD roguelike tutorial.

By achieving a basic roguelike implementation, we have a solution that we can demonstrate to roguelike developers and Unity experts for feedback on the implementation strategy and the feature set.

In particular, we seek to answer the following questions during the implementation:

  • What doe…

This milestone is feature parity with the TCOD roguelike tutorial.

By achieving a basic roguelike implementation, we have a solution that we can demonstrate to roguelike developers and Unity experts for feedback on the implementation strategy and the feature set.

In particular, we seek to answer the following questions during the implementation:

  • What does a basic roguelike frame with a client-server split look like?
  • What architecture and patterns provide an approachable base project for roguelike developers?

After the release, we seek feature feedback in the following areas:

  • Would you use a framework like URF to build a game?
  • What features do you expect from a framework at this level of abstraction?
  • What are your concerns with using a framework like URF?
  • Where do you expect to need customization?
  • What do you expect to be completely handled for you?