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tower_RPG

TOWER - A Turn-based Strategy Roguelike RPG

After hearing rumours about an abandoned Mage's Tower, possible inhabited by a Lich, You, the Adventurer, enters it with dreams of gold, knowledge and power. But a few steps inside and suddenly everything went black.

You wake up in a cell, your head hurts and you're confused.

TOWER is a project that I always wanted to do, something that would recall those sweet RPG tables we used to play, also inspired in classics as Gauntlet, Nethack, Rogue, and many other.

This project is written entirely in C, without the use of External Libraries.

Developed by:

  • Alex "Axl_Bear" Marzani - Code, Level Design, Original Idea for the Project
  • EMAIL

Progress:

  • ASCII Visuals - March 29th, 2020
  • Movement / Colision - March 30th, 2020
  • Interactive Menus - March 31th, 2020
  • Level Design - March 31th, 2020
  • Pseudo AI for enemy movements (Now the Player can be stealthy and avoid combat) - April 1st, 2020
  • Map Creation tool - April 1st, 2020
  • Invetory - April 3rd, 2020
  • Combat
  • Dice Rolls
  • Character's sheet
  • Alternative interactions based on Stats
  • Leveling System / XP
  • Bosses
  • Alternative Endings

Special Thanks for my friends that helped and supported my during this project:

  • Shaman - Bug Checking and helping me out with all my coding shenanigans.
  • fcrozetta - helping me out with all my coding shenanigans too.
  • Zulian
  • "DooMage"
  • "ShadeNoah"
  • Mdroid
  • "Veleno"
  • "Dekon"
  • Dionus
  • "Bradok" - Stoy Board, Lore, Dialogs and overall awesome ideas.
  • "Profeta"
  • "Zman"

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