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It's not a bad idea, the some parts of the existing image sets will need extending anyway as they only support 8 civs and the engine can support much more than that. |
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It seems like we could just use AI to make sprites of all the existing
units pretty quickly. I bet it could be done in less than 24 hours!
…On Wed, Feb 14, 2024, 11:19 AM reubene ***@***.***> wrote:
It's not a bad idea, the some parts of the existing image sets will need
extending anyway as they only support 8 civs and the engine can support
much more than that.
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This all depends on the unit tile size you want to have. Right now the game has fixed unit sizes 64x48 (for MGE). We would have to make a logic that assumes different unit sizes (based on a parameter or read from the png itself) and render the background based on that. Also to consider is the game can zoom in x2. Anyway compliments on the art you've done. Especially the spy. I like how she's hiding her hands in the pocket, not exposing those 7 fingers. |
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Ok, I'll do that.
…On Thu, Feb 15, 2024, 9:23 AM axx ***@***.***> wrote:
Yes, probably best to put it in a folder on github so it can be used later.
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See? That function doesn't work. |
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This image alone could start a whole new video game franchise: https://files.catbox.moe/wli7gb.png |
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early terrain research: https://files.catbox.moe/nzfwsu.png |
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Just take an isographic diamond out of the upper middle.... would look awesome. |
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Check out this mine: https://files.catbox.moe/9a2yo5.png |
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I think i did that? I don't really know what I'm doing. 😅😅😅 I should
make a telegram channel or discord or something....
…On Tue, Feb 20, 2024, 1:30 AM axx ***@***.***> wrote:
Ok you need to make a PR so I can merge the changes into the project.
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… On Tue, Feb 20, 2024, 8:42 AM rhy o'drinnan ***@***.***> wrote:
I think i did that? I don't really know what I'm doing. 😅😅😅 I should
make a telegram channel or discord or something....
On Tue, Feb 20, 2024, 1:30 AM axx ***@***.***> wrote:
> Ok you need to make a PR so I can merge the changes into the project.
>
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Before I do too much more work on texture/asset replacement, it would be great to see what it looks like in game. Even a fake screenshot would be useful. |
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By the way I did this, but I have no idea what to do next. LOL N000000b alert. |
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So I also have most of the Wonders and Tech Tree finished. Though currently they all need to be relabeled. https://github.com/crhy/Civ2-clone/tree/master/Civ2Gold |
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Hey guys! I'm updating my branch with renamed artwork for all Advances, Units, City Improvements, and Terrain. We'll still need art for the cities themselves as they grow, and in the different styles. Unless we want to get rid of the different styles. I always thought that was pretty pointless. I've updated my branch with the advances already. Working on renaming units, improvements, and terrain now! https://github.com/crhy/Civ2-clone/tree/master/RaylibUI/FOSS%20art |
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I created the first pull request, but it's an absolute mess. LOL |
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The point was to have the assets so they are a little bit future-proof, and
we can zoom way in and they won't lose quality.
Understanding that in the game even in 4K they are probably going to be
less than 200 pixels across generally.
I haven't done any compression work though. Right now they're all just
PNGs, it seems like JPEG is more efficient. Should I convert them all to
JPEGs and re-upload?
How do I remove stuff from GitHub? It's so annoying that I can't figure out
how to do that on my own.
rhY
…On Fri, Mar 15, 2024, 5:10 AM axx ***@***.***> wrote:
That's a gigabyte of assets. I can't even download that because I'm using
dropbox for this repository and I'm near the limit.
Keep in mind that these pictures need to be shown in the game. Currently
icons for wonders are tens of pixels wide. This is way too big, it would
require redesigning all our dialogs to show this. I suggest you either make
the pictures smaller to a more manageable size or upload the assets
somewhere online so we can access them.
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Yes I definitely have them stored on my hard drive. No worries. I will
experiment with compression later this week. I'm on tour right now with the
LeperKhanz. https://rumble.com/v4jkxpx-leperkhanz-cottage-in-the-grove.html
I'm just doing everything straight from the GitHub web interface. I'm not
keeping anything local anywhere. Other than the images that I'm editing of
course. But I don't keep a local repo. I'm on a laptop on the road so....
Cheers guys! Pumped on the whole project!
rhY
…On Fri, Mar 15, 2024 at 8:27 AM axx ***@***.***> wrote:
Don't PNGs themselves have options for compression? Anyway if you can't
compress them I suggest you store them on your HD until we get to the point
where can use them. Right now our hands are full with more basic game stuff.
How do I remove stuff from GitHub? It's so annoying that I can't figure out
how to do that on my own.
When you do a commit, it reflects changes that you made on your local
repository. So if you remove stuff from there and do a commit, it should be
removed on your repository.
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If I export them as jpg at 76% compression 1.5mb becomes 225kb. Is that an
acceptable filesize?
Let me know if that works....
rhY
…On Sat, Mar 16, 2024 at 9:38 AM rhy o'drinnan ***@***.***> wrote:
Yes I definitely have them stored on my hard drive. No worries. I will
experiment with compression later this week. I'm on tour right now with the
LeperKhanz.
https://rumble.com/v4jkxpx-leperkhanz-cottage-in-the-grove.html
I'm just doing everything straight from the GitHub web interface. I'm not
keeping anything local anywhere. Other than the images that I'm editing of
course. But I don't keep a local repo. I'm on a laptop on the road so....
Cheers guys! Pumped on the whole project!
rhY
On Fri, Mar 15, 2024 at 8:27 AM axx ***@***.***> wrote:
> Don't PNGs themselves have options for compression? Anyway if you can't
> compress them I suggest you store them on your HD until we get to the point
> where can use them. Right now our hands are full with more basic game stuff.
>
> How do I remove stuff from GitHub? It's so annoying that I can't figure
> out
> how to do that on my own.
>
> When you do a commit, it reflects changes that you made on your local
> repository. So if you remove stuff from there and do a commit, it should be
> removed on your repository.
>
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I only use the web interface... 😭😭😭
…On Tue, Apr 9, 2024, 8:25 AM axx ***@***.***> wrote:
If you delete the files on your drive and do the commit the files should
be deleted on the repo also (I think).
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@crhy mentions the possibility of going from open-source to free open-source by making custom art and thus not being dependent on the original's assets to play the game.
The question is if we want to go in that direction (a lot of work would have to be put into replacing all the assets, including sound files, also there are lots of text files).
Or maybe give the player an option to use old or new art. If some of the new files are missing, the game automatically uses old files.
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