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perf(ts-context): limit max_lines to 3 #1075

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Nov 23, 2023
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It appears that when navigating through syntax trees of great intricacy, ts-context would expend an excessive amount of time collecting (and rendering) all "candidate nodes" from here to the root of the tree when the cursor goes deep into a particular "branch", given our current settings. This PR limited max_lines to 3, as IMO we seldom need hierarchical information about nodes that are too distant from the current one in practice, and 3 is also the optimal value I've found in recent trials that strikes a balance between the amount of practical information and performance penalties lol

It appears that when navigating through syntax trees of great intricacy,
`ts-context` would expend an excessive amount of time collecting _(and
rendering)_ all "candidate nodes" from here to the root of the tree when the
cursor goes deep into a particular "branch", given our current settings. This
PR limited `max_lines` to 3, as IMO we seldom need hierarchical information
about nodes that are _too_ distant from the current one in practice, and `3`
is also the optimal value I've found in recent trials that strikes a balance
between the amount of practical information and performance penalties lol
@ayamir ayamir merged commit de10eee into main Nov 23, 2023
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@ayamir ayamir deleted the perf/limit-ts-context-max-lines branch November 23, 2023 12:52
singlemancombat pushed a commit to singlemancombat/nvim-config that referenced this pull request Nov 27, 2023
It appears that when navigating through syntax trees of great intricacy,
`ts-context` would expend an excessive amount of time collecting _(and
rendering)_ all "candidate nodes" from here to the root of the tree when the
cursor goes deep into a particular "branch", given our current settings. This
PR limited `max_lines` to 3, as IMO we seldom need hierarchical information
about nodes that are _too_ distant from the current one in practice, and `3`
is also the optimal value I've found in recent trials that strikes a balance
between the amount of practical information and performance penalties lol
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